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Home » Renegade Discussions » Mod Forum » How to make Mr. Tickles playable?
Re: How to make Mr. Tickles playable? [message #328321 is a reply to message #327069] Tue, 29 April 2008 15:38 Go to previous messageGo to next message
neofmat is currently offline  neofmat
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Mr. Tickle is not in rxd.

Re: How to make Mr. Tickles playable? [message #332261 is a reply to message #327069] Tue, 27 May 2008 18:45 Go to previous messageGo to next message
neofmat is currently offline  neofmat
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On the positive side, there are 36 evil clowns in rxd.

Re: How to make Mr. Tickles playable? [message #332272 is a reply to message #327097] Tue, 27 May 2008 23:42 Go to previous messageGo to next message
Spyder
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rrutk wrote on Mon, 21 April 2008 15:44

just realized, that he get stuck all the time if he is to close at the PT.....thats the reason for the problem.

is this fixable?


Yes it is fixable...sort of.
I had the same problem with my server side mod, and the only solution seems to be this: STAND FURTHER AWAY FROM THE PT!!!
Re: How to make Mr. Tickles playable? [message #332312 is a reply to message #327069] Wed, 28 May 2008 09:10 Go to previous message
Reaver11 is currently offline  Reaver11
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A pct zone has physical collision either you use a script to make the model of the pct a pokeable object.

Or you disable the physical collision of the pct (I havent tried it, my guess is that it needs the physical collision to be pokable)

Mayby you could just use the script M00_Disable_Physical_Collision_JDG on the pctzone.

I have no clue if one of these things work but you will have to try that.
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