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Home » Renegade Discussions » Mod Forum » How do you mod whats available in multiplayer?
How do you mod whats available in multiplayer? [message #-982727] Thu, 13 February 2003 06:47 Go to previous messageGo to next message
Anonymous
munitions*
o god i misspelled someting!!!
IT MUST B THE END OF THE WORLD!!!!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
How do you mod whats available in multiplayer? [message #-982726] Thu, 13 February 2003 06:52 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Spike00b:
munitions*
o god i misspelled someting!!!
IT MUST B THE END OF THE WORLD!!!!
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

Will be if ACK finds out
<00 > < 00> <00 > < 00>
look out! [Big Grin]
How do you mod whats available in multiplayer? [message #-982725] Thu, 13 February 2003 07:53 Go to previous messageGo to next message
Anonymous
lol good 1 [Big Grin]
How do you mod whats available in multiplayer? [message #-982724] Thu, 13 February 2003 15:36 Go to previous messageGo to next message
Anonymous
I know what he's talking about. He means: presets/munitions/weapon/weapons_infantry It's all there. [Smile] cool! This is probably where you add in new custom weapons, isn't it? That is actually a very good idea. This helps speed up my training by a large amount. Thanks again.

BTW: Chatter away all you want! I tend to learn more from idle chat then from written tutorials. This info will be very helpfull!
How do you mod whats available in multiplayer? [message #-982723] Thu, 13 February 2003 15:37 Go to previous messageGo to next message
Anonymous
well, when it comes to things like the difference between Mutations and Munitions in a game that has mutants... i would say that IS a problem.
How do you mod whats available in multiplayer? [message #-982722] Thu, 13 February 2003 16:27 Go to previous messageGo to next message
Anonymous
Ok, how do you modify infantry scripts? Commando won't let me directly modify them... I have already added in a new(modified) blue tiberium flechette gun for the custon mutants and want to add that weapon as the main weapon for the unit. I have no troubles with this, but I also want them to recieve a pistol and timed mine as an auto spawn. But commando only allows me to alter the exsisting scripts as number values??? How do I fix this?
How do you mod whats available in multiplayer? [message #-982721] Thu, 13 February 2003 18:39 Go to previous messageGo to next message
Anonymous
Could I get some help with one thing? I am trying to modify one of the tracer w3d files to make a blue tracer. For some reason I can't get either of the w3d importers to work with g-max(infact now gmax won't even work... Grrrrrr). I tried doing fresh installs 3 times with each importer but no luck... The change is a very simple one that would only take a minute or 2(if only g-max would work...). I would highly apreciate the help. Please?
How do you mod whats available in multiplayer? [message #-982720] Fri, 14 February 2003 03:37 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jakalth:
Ok, how do you modify infantry scripts? Commando won't let me directly modify them... I have already added in a new(modified) blue tiberium flechette gun for the custon mutants and want to add that weapon as the main weapon for the unit. I have no troubles with this, but I also want them to recieve a pistol and timed mine as an auto spawn. But commando only allows me to alter the exsisting scripts as number values??? How do I fix this?

Presets>Objects>Soldier>Soldier_Presets>Mutant pick the type of mutant then mod and goto settings, scroll down the list till u find
WeaponDefID and SecondaryWeaponDefID and u can put hte weapon u want for there primary weapon in the WeaponDefID and the secondary SecondaryWeaponDefID
If you want more than these to weapons go under the units scripts and add M00_GrantWeapon or sumthing like that and type in the presets name (ex. POW_AutoRifle_Player)

Hope that helps [Big Grin]
How do you mod whats available in multiplayer? [message #-982719] Fri, 14 February 2003 17:05 Go to previous message
Anonymous
I already figured out the part with the unit scripts, but it won't let me add any new scripts to the list... And I would also need to add in CnC_POW_MineTimed_Player_01 . Just to be spacific.
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