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How do you mod whats available in multiplayer? [message #-982724] |
Thu, 13 February 2003 15:36 |
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I know what he's talking about. He means: presets/munitions/weapon/weapons_infantry It's all there. cool! This is probably where you add in new custom weapons, isn't it? That is actually a very good idea. This helps speed up my training by a large amount. Thanks again.
BTW: Chatter away all you want! I tend to learn more from idle chat then from written tutorials. This info will be very helpfull!
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How do you mod whats available in multiplayer? [message #-982722] |
Thu, 13 February 2003 16:27 |
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Ok, how do you modify infantry scripts? Commando won't let me directly modify them... I have already added in a new(modified) blue tiberium flechette gun for the custon mutants and want to add that weapon as the main weapon for the unit. I have no troubles with this, but I also want them to recieve a pistol and timed mine as an auto spawn. But commando only allows me to alter the exsisting scripts as number values??? How do I fix this?
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How do you mod whats available in multiplayer? [message #-982721] |
Thu, 13 February 2003 18:39 |
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Could I get some help with one thing? I am trying to modify one of the tracer w3d files to make a blue tracer. For some reason I can't get either of the w3d importers to work with g-max(infact now gmax won't even work... Grrrrrr). I tried doing fresh installs 3 times with each importer but no luck... The change is a very simple one that would only take a minute or 2(if only g-max would work...). I would highly apreciate the help. Please?
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How do you mod whats available in multiplayer? [message #-982720] |
Fri, 14 February 2003 03:37 |
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quote: Originally posted by Jakalth: Ok, how do you modify infantry scripts? Commando won't let me directly modify them... I have already added in a new(modified) blue tiberium flechette gun for the custon mutants and want to add that weapon as the main weapon for the unit. I have no troubles with this, but I also want them to recieve a pistol and timed mine as an auto spawn. But commando only allows me to alter the exsisting scripts as number values??? How do I fix this?
Presets>Objects>Soldier>Soldier_Presets>Mutant pick the type of mutant then mod and goto settings, scroll down the list till u find WeaponDefID and SecondaryWeaponDefID and u can put hte weapon u want for there primary weapon in the WeaponDefID and the secondary SecondaryWeaponDefID If you want more than these to weapons go under the units scripts and add M00_GrantWeapon or sumthing like that and type in the presets name (ex. POW_AutoRifle_Player)
Hope that helps
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