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Re: Renegade ressurection? [message #253928 is a reply to message #253858] |
Fri, 13 April 2007 20:40 |
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Jonty wrote on Fri, 13 April 2007 18:18 | @Neku: I changed ID 33 to read as so:
33 = $0 [Kills] $1.
But ingame it still shows up as the original;
33 = $0 kills $1.
I made my "mod" by duplicating the en_US folder, renaming it to en_Jonty and putting that into the Settings file.
Am I doing everything right? I can post/PM the Strings file I modified if you want.
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You cannot use other folders than en_US and de_DE, so you have to change their 'strings.ini'. With the next release, the folders will be renamed to enUS and deDE and can no longer be chosen via settings file (it will be auto-detected using your renegade's language).
Currently I'm completely rewriting my mod's netcode, so next version needs more time to be done than the last ones. My next target is to leave the alpha phase and go for the public beta.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
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Re: Renegade ressurection? [message #253941 is a reply to message #253940] |
Fri, 13 April 2007 23:46 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Jonty wrote on Sat, 14 April 2007 01:43 | Ah, that explains it. Thanks.
Netcode? Does this mean we might finally be able to play a game of Renegade that doesn't lag into a tree?
If so, I love you.
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That is a dream of many here!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Renegade ressurection? [message #253999 is a reply to message #253976] |
Sat, 14 April 2007 16:05 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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CarrierII wrote on Sat, 14 April 2007 18:20 | Is is possible to rewrite Renegade's netcode and have an FDS serve "Netcode 2.0 Clients" as well as regular ones? (I'm looking at jonwil and the BI people here)
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It is probably possible, but it is a whole lot of work. Perhaps even a better idea to get another game and mod that to get as close as possible to renegade.
Also this would increase the server's CPU usage, which is imho already pretty high.
Jonty wrote on Sat, 14 April 2007 08:43 | Ah, that explains it. Thanks.
Netcode? Does this mean we might finally be able to play a game of Renegade that doesn't lag into a tree?
If so, I love you.
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Well play on a server which is located as near as possible to your home (so for you atleast EU based) and prefferably has a NUR of 30 and has the wallag fix.
Im not sure which servers are getting close to that specfication, but I know the BI server does.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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[Updated on: Sat, 14 April 2007 16:08] Report message to a moderator
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Re: Renegade Ressurection? [message #255853 is a reply to message #255398] |
Thu, 26 April 2007 06:22 |
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Version .0030 is out! A major compatibility problem with custom scripts (game crash at startup) should be fixed.
One new feature is a simple server-side BigHead detection. Please inform me about any false positives.
Changelog:
- (RR) Fixed crash when mounting a turrets.
- (Server) It is now possible to defuse own C4.
- (RR: Server) Improved DamageHack detection.
- (Server) Added a simple BigHead detection.
- (Server) Players will now see a host message every time a cheat has possibly been detected. This will be tested and removed later, if there are too many false positives.
- (RR: Server) Players without RR will now see the extended kill messages as host messages.
- Improved compatibility to Custom Scripts:
- The game_info command should no longer display 0/0 players and plimit command will work again.
- Fixed crash when using shaders.
- The poked event should now work correctly.
- (Server) Fixed broken connection message.
Added new console command ‘version’ to display the installed RR version. Additionally, servers will display
all player’s RR version.
- Duplicate console commands will now be executed. If there is more than one command with the same
name, all of them will be executed. There are exceptions where RR disallows other commands with the same
name: hud, map, nextmap, page (Linux)
- Recoded the help console command list. The list is now wider and shows command aliases.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
[Updated on: Thu, 26 April 2007 06:23] Report message to a moderator
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