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Re: XWISP 1.0 Beta Release [message #221881 is a reply to message #221844] |
Sun, 24 September 2006 11:13 |
forcee
Messages: 34 Registered: November 2004
Karma: 0
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Recruit |
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Blazer wrote on Sun, 24 September 2006 18:13 |
>$ telnet 1.2.3.4 5000
Trying 1.2.3.4...
Connected to blah (1.2.3.4).
Escape character is '^]'.
password
>myrealpass
accepted
>game_info
Connection closed by foreign host.
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The secound one, after i typed everything after the accepted password dialog, the server disconnect me.
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Re: XWISP 1.0 Beta Release [message #222041 is a reply to message #221860] |
Mon, 25 September 2006 04:45 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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howang wrote on Sun, 24 September 2006 12:47 |
Blazer, why not show the output of game_info before disconnect?
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Howang,
Easily could, but for macrem emulation it would be useless, since brenbot just sends a command and then parses the output of the command via the renlog. My goal was to allow brenbots macrem connection to work as normal, not to provide a useful remote admin tool.
If there is interest, I may add support into the final release for the actual renrem protocol, as well as better remote admin via a plaintext TCP connection.
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Re: XWISP 1.0 Beta Release [message #222042 is a reply to message #221881] |
Mon, 25 September 2006 04:48 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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forcee wrote on Sun, 24 September 2006 14:13 |
Blazer wrote on Sun, 24 September 2006 18:13 |
>$ telnet 1.2.3.4 5000
Trying 1.2.3.4...
Connected to blah (1.2.3.4).
Escape character is '^]'.
password
>myrealpass
accepted
>game_info
Connection closed by foreign host.
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The secound one, after i typed everything after the accepted password dialog, the server disconnect me.
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forcee. That is "normal" for macrem. The command you type gets sent to the console, and brenbot parses the output of the command via the renlog. I assumed there was no need to display the output, since brenbot wouldn't do anything with it. If you want to see the output yourself, you could just run XWISP inside of screen, and any time you wanted to do remote admin, just connect to the screen session.
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Re: XWISP 1.0 Beta Release [message #222057 is a reply to message #222042] |
Mon, 25 September 2006 07:06 |
forcee
Messages: 34 Registered: November 2004
Karma: 0
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Recruit |
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I alway run the server with screen, and do any admin commands there.
The connection with telnet is needed for other members wich have adminrights.
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Re: XWISP 1.0 Beta Release [message #223870 is a reply to message #220471] |
Sun, 01 October 2006 08:05 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Finally got around to testing it today. Nice job.
Few suggestions:
1.) Allow users to set their path to ping in the configuration. I'm on FreeBSD, and the path is /sbin/ping.
2.) You forgot "use IO::Pty;" at the start of the script.
3.) Is there a command line option to have it fork to the background? I've just been running it with screen, but some of us don't want to use the console (or &).
cause = time
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Re: XWISP 1.0 Beta Release [message #223876 is a reply to message #220471] |
Sun, 01 October 2006 08:50 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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[:spigot!u@h GAMEOPT LinkSrv1 :NAT:hspigot]
Use of uninitialized value in sprintf at xwisp.pl line 263.
[NOTICE] GAMEOPT spigot :NAT:b6ac263d0,0,6ac263d0,00000001,0000
[NOTICE] spigot is joining the game from XWIS/WOL
>msg [XWISP] spigot is loading the map to join the game
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:c0e000a0a,0a61,3f3ad147,00000001]
[DEBUG]: Client NAT name:spigot IP:3f3ad147 PORT:0a61
[NOTICE] GAMEOPT spigot :NAT:f00
[DEBUG]: spigot is a non-NAT player
GAMEOPT spigot :NAT:el,0a61,LinkSrv1
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:ec,0000,spigot]
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:ed,0000,spigot]
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:ee,0000,spigot]
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:ef,0000,spigot]
[:spigot!u@h GAMEOPT LinkSrv1 :NAT:eg,0000,spigot]
[:spigot!u@h PART #LinkSrv1]
At that point Renegade gives a "Firewall port negotiation failed."
cause = time
[Updated on: Sun, 01 October 2006 08:50] Report message to a moderator
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