Announcing C&C Tropics! [message #-989286] |
Sat, 21 December 2002 09:54 |
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quote: Originally posted by Ingrownlip: quote: Originally posted by aircraftkiller2001: They don't know everything possible with their Max software and neither does anyone else...
Riiaaght, So I suppose they just stumbled upon the features it currently has. I'm pretty sure they know what it can do.
You missed the point. I'm saying that they don't know exactly what is possible with the software, because of how imaginative people can be. Did Westwood forsee us making mix formatted maps from the LevelEdit and RenX software package? No, there you go...
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Announcing C&C Tropics! [message #-989285] |
Sun, 22 December 2002 16:48 |
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Alright, I'm almost done. I just added the Tiberium Silos and changed the map's background so that it's inside of a tropical storm...
Should be ready for beta testing tommorow.
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Announcing C&C Tropics! [message #-989284] |
Mon, 23 December 2002 00:51 |
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quote: Originally posted by aircraftkiller2001: 18,000-22,000
id make that less
so far it just looks like you crammed a bunch of things you thought were interesting, and it looks like tehre is too much open space.
Maybe a good way to use teh underpass is to make the bridge the only access to the barracks and the underpass the way you drive vehicles out of the WF, looks OK, just too wide open and excess things are used
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