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New Aircraft Dog-fight Mod Started [message #-996437] |
Wed, 12 June 2002 15:16 |
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nice pics... looks much better then my ship...
and i figured out that problem i had... but now i have a whole new one... my map wont load! i think its because i forgot to save the presets... but anyways... il just start it over...
also... in my 2 ships map... im thinking of adding c&c_islands to the background... and then putting controllers on those buildings... so when the person spawns, theyll either be fighting in the islands or off shore... what do ya think?
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New Aircraft Dog-fight Mod Started [message #-996435] |
Wed, 12 June 2002 16:51 |
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It's a conspiracy, WW found out about your at sea/air mods and hacked your computers and corrupted all of the files that had to do with it. Hey, it's possible, but pigs flying by themselves is a possibility.
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New Aircraft Dog-fight Mod Started [message #-996434] |
Thu, 13 June 2002 05:24 |
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Hmm, that spawn on Islands/ACC idea is a good one Zavian, I'd like to see that happen. As for the file you couldn't load into Commando, you could send it to me if you still have it (I loaded the one Assault_Mech had that didn't work and it worked fine for me, so it'd be worth a shot.)
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New Aircraft Dog-fight Mod Started [message #-996433] |
Wed, 12 June 2002 19:18 |
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id need to send the preset tree also...
but the problem with mine is that when i try to load it, it gives a illegal operation... because i dont have the presets right and it doesnt load the proper files... but ima just make a new one right now with islands attached to it... though what id really like to do is have it so the land people can help the sea people with extra air vehices... and i could probably make some underwater caves so the underwater vehicles would actually have a reason to be underwater...
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New Aircraft Dog-fight Mod Started [message #-996429] |
Thu, 13 June 2002 08:56 |
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i got c&c_islands and my 2 ships map... combined... but i need to figure out away to combine the water... but i got everything in position... but what i really wanted to do was have the ships continually move to the island... and apon arrival, each side will get new technology... cause the ships have experimental stuff... like nod has a stealth apache and a stealth transport... gdi has a orca bomber(very powerful) and a transport with heavy machine guns... but i dont think ill be able to do that... so ill just stick to them veing off shore...
though i am having trouble making them actual buildings... in gmax i have the gdi ship named GDISHIP... so in commando i try to set the mesh prefix thing in the buildings to GDISHIP... but it isnt working... does it need a mct?
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New Aircraft Dog-fight Mod Started [message #-996428] |
Thu, 13 June 2002 10:10 |
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I just have a little question, I noticed that the Renegade engine operates so that all vehicles run on a stop or go basis, making it so that if you balance the brake with the gas then you come to a complete stop and that makes perfect sense, but you incorperating Jets that dont hover or operate like Helicopters (other than the Harrier), how are you gonna deal with that, if you stop your Tomcat for example, you will stall and fall to your death and will you adjust it so that if I flew stright into a wall or landed at fast speeds, my jet would explode? I know this sounds like hard work, but Im just wondering, thats all
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New Aircraft Dog-fight Mod Started [message #-996426] |
Thu, 13 June 2002 16:04 |
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Zavian: If you're talking about making the ships actual buildings that you can destroy, then you would need building aggregates for the ships, to moderate the damage done. Im not too far into how you would do that, but that's my best guess.
As for the propulsion system, we are trying to find a way around Renegade's physics engine, currently the best example we see is the Sedan/Recon bike (You let go of acceleration and it maintains speed for some time). We have yet to implement this into a flying vehicle though, since they use completely different model physics engines. If any one else has any other (hopefully easier) ideas on how to go about making throttle work, please contact us.
Also, we alpha tested our first map tonight, and it was a blast, even though we only had the standard vehicles, we kept ourselves busy with the map for about an hour or two. I'll see if I can get Mech to get you a link to some pictures of it in the near future.
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New Aircraft Dog-fight Mod Started [message #-996423] |
Fri, 14 June 2002 10:04 |
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I have the same problem with my commando- if you cant load the map, try loading it with another mod package. I can also help making the airplane models, if you need anymore help there.
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New Aircraft Dog-fight Mod Started [message #-996422] |
Fri, 14 June 2002 10:19 |
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Havoc do you have any experience modeling or actually using Gmax...we are pretty busy working but nto busy enough to reject a team sign up...So if you got the talent and know-how then come on down!
b4 you get all jumppy..can you send me pics of your work for a reference or anything? we want high detailed aircraft...not 2 sticks in a "+" shape that flys (that would be a bit funny though)
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New Aircraft Dog-fight Mod Started [message #-996421] |
Fri, 14 June 2002 10:22 |
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Yea i've made a couple maps, though they arnt very good... with no bases or anyting. I made this really cool vehicle model- its kinda a race car with a rocket launcher on the back. Can we post pictures here? or is it still baned?
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New Aircraft Dog-fight Mod Started [message #-996419] |
Fri, 14 June 2002 13:38 |
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hmmm... my stuff looks so trivial(i think thats the word) compared to yours...
and my level wont look pretty... theres a big blue box right out side of c&c_islands water... i kept it that far so the teams dont just attack the ships from land...
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