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Serious bugs > Subjective balance issues [message #88622] Wed, 19 May 2004 08:23 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They aren't.
Serious bugs > Subjective balance issues [message #88665] Wed, 19 May 2004 12:24 Go to previous messageGo to next message
Javaxcx
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Aircraftkiller, I seriously hope you fix these ACTUAL flaws in the gameplay. Tanhm makes perfectly legit points. I've noticed you only bias toward issues that will affect you directly, and seem to dismiss all others. Actual bugs like these need to be addressed before you start making changes in balance which don't need to be implimented. If you don't do this, you're not fixing anything at all. You're manipulating the gameplay into your own bastardized version.


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Serious bugs > Subjective balance issues [message #88668] Wed, 19 May 2004 12:30 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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tanhm07

you plant a nuke behind bar, here comes along a havoc. It kills you with 10 seconds left. with no hotwire or engi in sight You're thinking ha no way its gonna get disarmed. But the havoc accesses the back barracks pt. Changes to hotwire. disarms beacons.



Oh how I really wish you hadn't posted that for the n00bs.

Anyways, serious bug = Ob walk.


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Serious bugs > Subjective balance issues [message #88717] Wed, 19 May 2004 13:39 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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LOL actually that never happens. *I* always trade in my $1K characters for a hotwire if the need arises (and sometimes do the opposite, like switch from hotwire to mobius to stop a flame rush). But usually what I see others do is just stand their with their precious Havoc/Sakura and watch the beacon count down. I always ask them why they didn't sacrifice to save the base, and they always reply "I didn't want to lose my Havoc". DUMBASSES! Now the bar is gone, and when they DO lose the Havoc (and they will), they cannot buy another one. If they had just traded in for a hotwire and disarmed the damn beacon, they would be able to buy another precious n00bjet within a couple mins max. I love it when I plant a beacon as SBH and I see a bunch of Havoc come up and stare at it, even shooting at the beacon because they are hoping someone else will see it and make the sacrifice. I usually hit F2 and say "Haha too bad havocs wont disarm your beacon", and it always goes off Smile

</rant>
Serious bugs > Subjective balance issues [message #88725] Wed, 19 May 2004 13:47 Go to previous messageGo to next message
tanhm07 is currently offline  tanhm07
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n00bs won't change. I won't change(if its behind the bar and i'm a havoc. If its somewhere near an inside pt.. of cos i'll change.). I believe this is an unfair advantage. As such, i only use outside pts when here are no enemies around, and when it will not affect gameplay. I'm not going to resort to such low down methods such as using the back pt to my advantage..

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Serious bugs > Subjective balance issues [message #88954] Thu, 20 May 2004 05:06 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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Another bug:

The ability to jump off the inside of the mesa on walls flying, and not take any damage. n00bjetters do this all the time when getting 0wned by aircraft, and I have honestly used it myself more than once.


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Serious bugs > Subjective balance issues [message #88971] Thu, 20 May 2004 08:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I doubt that can be fixed, it has a lot to do with the slide angle of the soldiers. If that gets changed, a lot of things get screwed up.
Serious bugs > Subjective balance issues [message #88977] Thu, 20 May 2004 08:45 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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Fair enough, just figured I would mention it. It doesn't affect balance at all, and it's why I didn't list it as serious.

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Serious bugs > Subjective balance issues [message #89037] Thu, 20 May 2004 14:37 Go to previous messageGo to next message
Javaxcx
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I'm sure it's been mentioned on one level or another:

Technicians and Hotwires start with one proximity mine short when they spawn. They have to refill to obtain the additional proximity mine.



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Serious bugs > Subjective balance issues [message #89038] Thu, 20 May 2004 14:44 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Proximity C4.
Serious bugs > Subjective balance issues [message #89060] Thu, 20 May 2004 15:51 Go to previous messageGo to next message
Javaxcx
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They are used as mines, and I'll refer to them as such.


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Serious bugs > Subjective balance issues [message #89080] Thu, 20 May 2004 16:51 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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They're still called Proximity C4, and you're still wrong. Smile
Serious bugs > Subjective balance issues [message #89082] Thu, 20 May 2004 16:53 Go to previous messageGo to next message
Javaxcx
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Aircraftkiller

They're still called Proximity C4, and you're still wrong. Smile


And they're still called Ramjet rifles, not n00bjet rifles. Furthermore, I'm completely correct about the proximity mines.



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Serious bugs > Subjective balance issues [message #89088] Thu, 20 May 2004 17:19 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I said n00b cannons, not n00bjet rifles. Me using the wrong term for the Ramjet Rifle doesn't make your argument correct. Smile

You're actually not correct. Calling the sky green doesn't make it green because you think it is, it's a blue sky, and Proximity C4 are not proximity mines. They're made of C4 explosives in a similar fashion to a Claymore charge.
Serious bugs > Subjective balance issues [message #89094] Thu, 20 May 2004 17:41 Go to previous messageGo to next message
Javaxcx
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Aircraftkiller

I said n00b cannons, not n00bjet rifles. Me using the wrong term for the Ramjet Rifle doesn't make your argument correct. Smile


My sincerest apologies, but they're still sniper rifles and/or Ramjet rifles, and not n00b cannons.

Quote:

You're actually not correct. Calling the sky green doesn't make it green because you think it is, it's a blue sky, and Proximity C4 are not proximity mines. They're made of C4 explosives in a similar fashion to a Claymore charge.


No, they're proximity mines, champ. You enter a certain range, and they detonate on a proximity sensor.

Just for the record, a mine is:
"An explosive device used to destroy enemy personnel, shipping, fortifications, or equipment, often placed in a concealed position and designed to be detonated by contact, proximity, or a time fuse."

And there is a bug with them. Now stop riding the Technicality Express.



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Serious bugs > Subjective balance issues [message #89113] Thu, 20 May 2004 19:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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I know that, but the difference between you and I is that I don't think of them as that. It's a nickname for them, not a literal definition you're giving it.

They are Proximity C4 according to Renegade's manual, in-game, and in the Strings.tdb database. Not "proximity mines."
Serious bugs > Subjective balance issues [message #89114] Thu, 20 May 2004 19:09 Go to previous messageGo to next message
Javaxcx
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Actually, the Renegade Manual calls them: The "feather" C4 Proximity Mine.


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Serious bugs > Subjective balance issues [message #89116] Thu, 20 May 2004 19:29 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Game still calls it Proximity C4, and so does the Strings.tdb file.
Serious bugs > Subjective balance issues [message #89117] Thu, 20 May 2004 19:30 Go to previous messageGo to next message
Javaxcx
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Well, the manual says otherwise. Now lets stop arguing for the sake of it, and put some effort into fixing these issues.


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Serious bugs > Subjective balance issues [message #89137] Fri, 21 May 2004 01:40 Go to previous messageGo to next message
DanSolo is currently offline  DanSolo
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Javaxcx

Well, the manual says otherwise. Now lets stop arguing for the sake of it, and put some effort into fixing these issues.



*nods head in agreement*


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Serious bugs > Subjective balance issues [message #89173] Fri, 21 May 2004 08:20 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You aren't fixing them, the RG team is. We already laid out the bugs we're fixing in the game a long time ago. We are more than one person, which means I can argue on the forum for balance changes because I've already tossed in my input on what needs to be fixed in the game in the realm of bugs. The programmers take care of that stuff, not I.
Serious bugs > Subjective balance issues [message #89174] Fri, 21 May 2004 08:27 Go to previous messageGo to next message
KIRBY098 is currently offline  KIRBY098
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Aircraftkiller

You aren't fixing them, the RG team is. We already laid out the bugs we're fixing in the game a long time ago. We are more than one person, which means I can argue on the forum for balance changes because I've already tossed in my input on what needs to be fixed in the game in the realm of bugs. The programmers take care of that stuff, not I.


I can't wait to see how arguing the definition of proximity C-4 MINES fits that mission statement.


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Serious bugs > Subjective balance issues [message #89175] Fri, 21 May 2004 08:28 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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There's nothing else to argue about right now.
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