Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Fix outside PTs?
Re: Fix outside PTs? [message #351202 is a reply to message #350690] |
Wed, 17 September 2008 15:42 |
XCorupt69
Messages: 52 Registered: August 2008 Location: Quebec
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Spoony wrote on Sat, 13 September 2008 04:16 | if the "democracy" was inconclusive, surely it seems wise to judge the winner by which side made the best arguments... as if that's hard to determine.
fix it by default, but have an option to "unfix" it. simple as.
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same thing sadukar said, why have a fucking poll in the first place if the fact we won doesn't matter but the fact the "yes" side POSTED their arguments DOES make a difference? WTF? I was never told not to vote in the poll, just instead post my arguments and we would win again, thanks for the update guys!
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Re: Fix outside PTs? [message #351205 is a reply to message #351202] |
Wed, 17 September 2008 16:01 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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XCorupt69 wrote on Wed, 17 September 2008 17:42 |
Spoony wrote on Sat, 13 September 2008 04:16 | if the "democracy" was inconclusive, surely it seems wise to judge the winner by which side made the best arguments... as if that's hard to determine.
fix it by default, but have an option to "unfix" it. simple as.
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same thing sadukar said, why have a fucking poll in the first place if the fact we won doesn't matter but the fact the "yes" side POSTED their arguments DOES make a difference? WTF? I was never told not to vote in the poll, just instead post my arguments and we would win again, thanks for the update guys!
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Let's flip the argument, say the Yes side won by numerical, and No had better arguments, what would you say?
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Re: Fix outside PTs? [message #351267 is a reply to message #346646] |
Wed, 17 September 2008 23:37 |
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Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
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General (5 Stars) Goztoe |
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Ermmm why does the "no" camp figure they won? It's 73/73...
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Re: Fix outside PTs? [message #352327 is a reply to message #346646] |
Sat, 27 September 2008 16:36 |
trunkskgb
Messages: 214 Registered: September 2003
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6 years I've been playing and I've never seen this bug do anything but save time.
Let's say you're fighting in the tunnels on Field. You head back to the Strip to refill and instead of walking to the inside you hit the PT from the outside. You saved 5 seconds. Is that such a big deal?
If people wanna do this let them, the more they stay outside the easier it is to kill them.
I never seen this on any server in 6 years being a problem.
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Re: Fix outside PTs? [message #352433 is a reply to message #346646] |
Sun, 28 September 2008 11:13 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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I still can't believe there was a poll for this and not pointsfix. They're both bugs and should be treated the same. As long as there is a fix/unfix for both it's all good.
Homey
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Re: Fix outside PTs? [message #352466 is a reply to message #346646] |
Mon, 29 September 2008 05:26 |
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Chuck Norris
Messages: 312 Registered: July 2007
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I think the community has spoken. Okay, so the vote was a tie, but the arguements tell the story. Seems most of them would rather have you change it to the gameplay that was intended rather than this joke of a way of gameplay. If anything, the gameplay we have as a result of this bug is "changed", so you guys are just correcting it, not changing it. It's definitely worth the inconvenience of those too lazy to do some walking to refill to fix the balance of the game that this destroys.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Fix outside PTs? [message #384895 is a reply to message #346646] |
Thu, 07 May 2009 16:38 |
Gohax
Messages: 738 Registered: January 2009
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Colonel |
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Hmm, I say leave it the way it is. Never saw this though. Looks like I end the tie lol.
nvm can't vote now ><
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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[Updated on: Thu, 07 May 2009 16:38] Report message to a moderator
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Re: Fix outside PTs? [message #384916 is a reply to message #346646] |
Thu, 07 May 2009 20:10 |
Gohax
Messages: 738 Registered: January 2009
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Wall hop was a glitch that was found it, but I don't think they are fixing it. :/ Glitches that harm any type of the game should be fixed, like ob-walking and others, but glitches that sort of help gameplay but don't really provide much "discomfort" in the game I think should be left alone.
Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.
Quote: | ·OTBot·Gohax killed beerfull4 (Black Hand Sniper/Sniper Rifle Vs. Deadeye/Sniper Rifle).
·OTBot·beerfull4: see that for sure a auto aim
·OTBot·beerfull4: u know how i can tell
·OTBot·Gohax: LOL
·OTBot·Gohax: how can you tell?
·OTBot·beerfull4: becuz your american and americans are like that
·OTBot·Gohax: LOL!
·OTBot·beerfull4 has left the game.
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Re: Fix outside PTs? [message #384952 is a reply to message #384916] |
Thu, 07 May 2009 23:40 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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Gohax wrote on Thu, 07 May 2009 20:10 | Wall hop was a glitch that was found it, but I don't think they are fixing it. :/ Glitches that harm any type of the game should be fixed, like ob-walking and others, but glitches that sort of help gameplay but don't really provide much "discomfort" in the game I think should be left alone.
Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.
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Not really, then they would have to play the game the right way.... its like such ad advantage
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Re: Fix outside PTs? [message #384973 is a reply to message #346646] |
Fri, 08 May 2009 02:44 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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I can't believe there was even a poll for this...
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Fix outside PTs? [message #385010 is a reply to message #384916] |
Fri, 08 May 2009 07:46 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Gohax wrote on Thu, 07 May 2009 23:10 | Let's put it this way: if you took out accessing pt's from outside buildings, it would do more harm to the players rather then good.
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Do more harm? Why, because some people would rather whine about not being able to use exploits rather than adapting their play to how the game is supposed to be? This exploit doesn't balance jack shit. It ruins balance. The $1400 SBH gets negated but some idiot using exploits (who probably proceeds to call the SBH a "noob"), and it's allowed.
I know Westwood messed a few things up with the game, but I'm pretty sure having acess to the PTs from the outside was one of them, and how Westwood had it was that the beacons were SUPPOSED to be not so easy to disarm. Don't cry foul that this adds balance. It ruins it.
The above post says it right. I know the team doesn't want to destroy the community, but this appeasing to those whining against change surprises me. It's a bug, an exploit, and destroys gameplay balance, and needs to go.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Fix outside PTs? [message #385035 is a reply to message #346646] |
Fri, 08 May 2009 10:08 |
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Ghostshaw
Messages: 709 Registered: September 2006
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The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).
BlackIntel Administrator
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Re: Fix outside PTs? [message #385040 is a reply to message #385035] |
Fri, 08 May 2009 10:48 |
Genesis2001
Messages: 1397 Registered: August 2006
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Ghostshaw wrote on Fri, 08 May 2009 10:08 | The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).
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Yea, even if you make the PT not accessible from outside the building, server owners can just un-fix it themselves.
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Re: Fix outside PTs? [message #385061 is a reply to message #385035] |
Fri, 08 May 2009 11:56 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Ghostshaw wrote on Fri, 08 May 2009 13:08 | The gameplay on most maps was balanced with outside PT's. LIke I already said before, a good example is field. With outside PT's both GDI and Nod most common nuke spots are roughly the same distance from a PT (very close), but if you block it GDI has to walk alot farther (either all the way into the bar or into the ref) then Nod (around the air then back over the wall).
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That fails to consider the balance it destroys towards making beaconing less useful. Fix one balance to destroy another, and where will it end?
It was fine before. There aren't PTs on the outside of the buildings physically, so they weren't intended. It's a bug, and an exploit. The fact that it is a more common one is more of a realization of how sad it is, rather than a reason to keep it.
Tiberium Technologies said it wasn't going to do any actual "changes" to the game like this, and I know this bug is part of the current gameplay, but I still consider it a change versus what it is supposed to be, and I'd like to think this team and vision was put together to fix the game, to make it what it should be, and also maybe could have been (only time will tell if it's too late for that latter one).
If changes like this are going to be discussed and made, then you're opening the flood gates to the "why aren't you then fixing other arguable balance changes, like characters costs, usefulness, aspects, etc." and so on. They said they weren't going to change the game, but fix it. A fix is a change, but it's not a change for the sake of it. It's just a fix. Big deal. People will have to, I don't know, learn to play the game the way it was intended!
There's going to be a fix or unfix anyway, but if the game was left bugged by default, I'd be pretty surprised, given the overall bigger picture of this plan.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
[Updated on: Fri, 08 May 2009 12:02] Report message to a moderator
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Re: Fix outside PTs? [message #385128 is a reply to message #385061] |
Fri, 08 May 2009 21:50 |
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liquidv2
Messages: 3407 Registered: February 2007
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General (3 Stars) |
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Chuck Norris wrote on Fri, 08 May 2009 13:56 | Tiberium Technologies said it wasn't going to do any actual "changes" to the game like this, and I know this bug is part of the current gameplay, but I still consider it a change versus what it is supposed to be, and I'd like to think this team and vision was put together to fix the game, to make it what it should be, and also maybe could have been (only time will tell if it's too late for that latter one).
If changes like this are going to be discussed and made, then you're opening the flood gates to the "why aren't you then fixing other arguable balance changes, like characters costs, usefulness, aspects, etc." and so on. They said they weren't going to change the game, but fix it. A fix is a change, but it's not a change for the sake of it. It's just a fix. Big deal. People will have to, I don't know, learn to play the game the way it was intended!
There's going to be a fix or unfix anyway, but if the game was left bugged by default, I'd be pretty surprised, given the overall bigger picture of this plan.
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have you ever heard the phrase Why fix what isn't broken? if it's not a problem as of now then let it go and let them continue their work and focus on matters of importance
sometimes i wonder how many renforums people actually play renegade
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Re: Fix outside PTs? [message #385148 is a reply to message #385128] |
Sat, 09 May 2009 01:48 |
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Chuck Norris
Messages: 312 Registered: July 2007
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liquidv2 wrote on Sat, 09 May 2009 00:50 | have you ever heard the phrase Why fix what isn't broken? if it's not a problem as of now then let it go and let them continue their work and focus on matters of importance
sometimes i wonder how many renforums people actually play renegade
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It IS broken in the fact that it, oh, I don't know, destroys balance of some other things maybe? Try again. It is broken. It is a bug. It is an exploit. Period.
Admittedly, I don't play the game regularly anymore, but it's irrelevant. I know how this affects this game, and if you read through this thread, I've given arguments and reasons why, rather than just saying "don't fix what isn't broken" without saying why (at least in that post, if you have previously posted before with an argument about this, link me to it), so you're looking pretty foolish trying to be witty by acting higher up because you play the game. It's irrelevant. The discussion going on here is. Half of the reason I don't play much is time. The other is because it's seriously degraded, and crap like this is one example of why.
Sometimes I wonder if people here are afraid of change, so rather than adapt to how it should be, they try and force what they want it to be. I don't have to "let anything go". It's people who want the exploit to remain that are afraid to let go of it.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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