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Shield settings and buildings [message #79805] Wed, 14 April 2004 02:55 Go to next message
jonwil is currently offline  jonwil
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Registered: February 2003
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General (3 Stars)

My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.

Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #79902] Wed, 14 April 2004 12:22 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Location: Powell River, B.C. Canada
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General (1 Star)
Thats intresting, I have never noticed that, but I have never looked into it.

Is it only the orca that is able to damage it? or do all weapons still damage it?


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Shield settings and buildings [message #79907] Wed, 14 April 2004 12:32 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
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i had this problem with mg turrets too... i solved the problem by removing them Very Happy
Shield settings and buildings [message #79920] Wed, 14 April 2004 12:57 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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Quote:

My tests seem to indicate that the game ignores shield settings for a building.
Specificly, if you give a building a shield strength of 1000, a max shield strength of 1000 and a shield type of Blamo (blocks everything except BlamoKiller), you can still blow it up with an orca.

Can anyone shed any light on this?
Anyone know anything more about shield settings and buildings?


hum.. is that because of a modified armor.ini?

remember the bug where the flame trower can disarm c4? or flame weapon to crash the game?


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.

[Updated on: Wed, 14 April 2004 13:03]

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Shield settings and buildings [message #79922] Wed, 14 April 2004 12:58 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
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TheKGBspy

hu,, is that because of a modified armor.ini?

remember the bug where the flame trower can disarm c4? or c4 to crash the game?


no i did not modify any file
Shield settings and buildings [message #79959] Wed, 14 April 2004 15:28 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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General (1 Star)
If you dont want it to take damage you can set health, shield, etc. to -1 and set the points to 0.
Shield settings and buildings [message #79992] Wed, 14 April 2004 17:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

All weapons I think.
Anyhow, because I cant get the shield settings to work on buildings, I cant get my script for making them temproraraly beacon-proof working.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #80009] Wed, 14 April 2004 17:38 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

You could instead try and make the beacon weapon emit no damage for a certain period?

I have very little knowledge on how you do these things, but it might be a way to do it.

RenAlert managed to make the mechanic repair gun only repair vehicles didn't they? Surely it can be done for damaging something too?
Shield settings and buildings [message #80047] Wed, 14 April 2004 19:16 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Registered: July 2003
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Commander
Renalert's mechanic is just a modification of the .ini configuration files, that made the repairgun only repair vehicle-type and building-type armors (As opposed to everything). It wouldn't be that difficult to make a weapon that emits no damage, the real tricky part is determining where the airstrike occurs, because it has to correspond to the place where the projectile hit. I think its probably possible by monitoring the engine when weapons fire, because the game knows where bullets hit - they leave bullet holes and such.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Shield settings and buildings [message #80079] Wed, 14 April 2004 20:14 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
Umm.. I think you replied in the wrong thread or just got the two mixed up or something, lol!

http://www.freeflow-solutions.com/sigs/ffsig.gif
Shield settings and buildings [message #80084] Wed, 14 April 2004 20:25 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
The skin of a structure, or a object desides how much damage the "warhead" does. The Sheild will absorb, part, or all of the warhead's damage. If the Sheild is set to 1 it will absorb 100% of the warhead, until there is no armour left. If its set too 0 all the damage will be passed onto the skin. .5 will pass only 50% of the damage to the skin and so on.

Useing armour there is no way to make a building immortal. you would have to change the warhead settings, or the skin settings to cause this.


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Shield settings and buildings [message #80095] Wed, 14 April 2004 20:39 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

but it works just great for vechicles (the making immortal by changing the shield type). At least thats what it looks like to me Smile

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Shield settings and buildings [message #80173] Thu, 15 April 2004 00:35 Go to previous message
Cpo64 is currently offline  Cpo64
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General (1 Star)
Then maybe I enterpreted it wrong :s well, wrong or not, it still don't work Razz

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