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Home » Technical Support » Win32 FDS » Pushing the limits of the FDS
Pushing the limits of the FDS [message #74713] Mon, 29 March 2004 19:39 Go to next message
xptek_disabled is currently offline  xptek_disabled
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Yesterday, I convinced my boss to allow me to play with one of our new Xeon servers for the day. I installed the FDS and proceeded to hook it up to our T1 line and host a 128 player server. It ran great for about 12 hours then got up to 112 players and the computer completely lost power and shut down... Confused Twas' fun though.

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Jonwil > SK
http://www.byterush.net/
Pushing the limits of the FDS [message #74789] Tue, 30 March 2004 02:15 Go to previous messageGo to next message
gibberish
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There is no way a single T1 line can take more than 50 players.
In fact I doubt you would get much more than 30 players without lag making it totally unplayable.
Pushing the limits of the FDS [message #74795] Tue, 30 March 2004 02:59 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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As noted, a T1 only gives you about 192KB/s of upstream after overhead. When I had 1.1SDSL, the max players I could run was 24, and that was pushing the limit. I'm afraid the most players you could host on a T1 (strictly from a bandwidth perspective) is 32 players. There have been a few really powerful servers on OC3 backbones (If anyone remembers the "Men of God" servers), that ran 50+ players with no problems.

I'm pretty sure even the fastest processor available would not be up to the task of 127 players (with any playable SFPS).
Pushing the limits of the FDS [message #74813] Tue, 30 March 2004 06:38 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Trust me, it lagged, I'm not 100% sure it was T1 (It is accoring to my boss, but he's retarted) But, it worked and was quite fun (except for warping across the map into buildings Very Happy )

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Jonwil > SK
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Pushing the limits of the FDS [message #74874] Tue, 30 March 2004 15:45 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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As Blazer said those servers 0wned.... Cool
Pushing the limits of the FDS [message #75584] Fri, 02 April 2004 23:51 Go to previous messageGo to next message
IRON FART
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I remember those MoG servers... I never lagged on those... God damn they were fun.

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Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
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Pushing the limits of the FDS [message #75700] Sat, 03 April 2004 11:46 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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IRON-FART

I remember those MoG servers... I never lagged on those... God damn they were fun.


They had a bad "ass" language kick filter. Player came into that game just as fast as they got kicked out lol... Laughing
Pushing the limits of the FDS [message #75707] Sat, 03 April 2004 12:21 Go to previous messageGo to next message
Homey is currently offline  Homey
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T1 Can do 32 but thats at nur 5, You want nur 10 or more. About 120kbps per client.

Homey
Pushing the limits of the FDS [message #76413] Tue, 06 April 2004 12:25 Go to previous messageGo to next message
K9Trooper is currently offline  K9Trooper
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Creed3020

IRON-FART

I remember those MoG servers... I never lagged on those... God damn they were fun.


They had a bad "ass" language kick filter. Player came into that game just as fast as they got kicked out lol... Laughing


K9Trooper: Sniper on the overpass

Host: K9Trooper has been kicked for foul language.

Laughing

Yup the good ole days.


R.I.P. TreyD. You will be missed, but not forgotten.
Pushing the limits of the FDS [message #76429] Tue, 06 April 2004 13:34 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I hosted 32 players on a T-1 and it was laggy. I had my nur at about 10 or 12.

If all my servers are full on my dual Xeon box, I am hosting 94 players. But when they're separated between servers, the bandwidth usage is closer to about 7-8 mbps (which is like 5 T-1s).


I'm the bawss.
Pushing the limits of the FDS [message #77502] Fri, 09 April 2004 00:08 Go to previous messageGo to next message
oldtnt is currently offline  oldtnt
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with todays standards T1 is slow. Only good for symetrical work or long distances were DSL/cable will not go. Some cable ISPs offer 10/1 speeds

http://www3.sympatico.ca/peggyandcharles/image/ocf/sigs/oldtnt.jpg

WOL: "Good connections almost always"
Pushing the limits of the FDS [message #78202] Fri, 09 April 2004 20:42 Go to previous messageGo to next message
Homey is currently offline  Homey
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oldtnt

with todays standards T1 is slow. Only good for symetrical work or long distances were DSL/cable will not go. Some cable ISPs offer 10/1 speeds

Such as optimum online or whatever it is called, the reliability of t1 would be higher though.


Homey
Pushing the limits of the FDS [message #78220] Fri, 09 April 2004 21:25 Go to previous messageGo to next message
oldtnt is currently offline  oldtnt
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also the ping times are lower on fiber

http://www3.sympatico.ca/peggyandcharles/image/ocf/sigs/oldtnt.jpg

WOL: "Good connections almost always"
Pushing the limits of the FDS [message #78221] Fri, 09 April 2004 21:27 Go to previous messageGo to next message
xptek_disabled is currently offline  xptek_disabled
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Well, I was right. My boss is retarted. It was actually a 100MB line it was running on. It still lagged. Guessing it was the SFPS.

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Jonwil > SK
http://www.byterush.net/
Pushing the limits of the FDS [message #78721] Sun, 11 April 2004 10:59 Go to previous messageGo to next message
gibberish
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xptek

I was right. My boss is retarted.


I hope your boss doesn't play Renegade. :twisted:
Pushing the limits of the FDS [message #78762] Sun, 11 April 2004 14:50 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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K9Trooper

Creed3020

IRON-FART

I remember those MoG servers... I never lagged on those... God damn they were fun.


They had a bad "ass" language kick filter. Player came into that game just as fast as they got kicked out lol... Laughing


K9Trooper: Sniper on the overpass

Host: K9Trooper has been kicked for foul language.

Laughing

Yup the good ole days.



Excatly K9.... Very Happy

You hit the nail on the head. People were also just purposely swearing to prove that they had too much of a hard line in their ways.

xptek: That sounds more like what you would have needed to host that large of game. I'm sure the SFPS musta sucked lol.

BTW what is "nur"
Pushing the limits of the FDS [message #78776] Sun, 11 April 2004 16:45 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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yea i was going to ask the same....what is nur? Confused

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Pushing the limits of the FDS [message #78878] Sun, 11 April 2004 19:33 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
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Net Update Rate
Pushing the limits of the FDS [message #79131] Mon, 12 April 2004 10:43 Go to previous message
Homey is currently offline  Homey
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^ nur= net update rate...
The default is 10 but its nicer at a higher number like 15 or 20


Homey
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