Pushing the limits of the FDS [message #74713] |
Mon, 29 March 2004 19:39 |
xptek_disabled
Messages: 1308 Registered: September 2003
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General (1 Star) |
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Yesterday, I convinced my boss to allow me to play with one of our new Xeon servers for the day. I installed the FDS and proceeded to hook it up to our T1 line and host a 128 player server. It ran great for about 12 hours then got up to 112 players and the computer completely lost power and shut down... Twas' fun though.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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Pushing the limits of the FDS [message #74789] |
Tue, 30 March 2004 02:15 |
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gibberish
Messages: 366 Registered: May 2003
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Commander |
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There is no way a single T1 line can take more than 50 players.
In fact I doubt you would get much more than 30 players without lag making it totally unplayable.
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Pushing the limits of the FDS [message #74813] |
Tue, 30 March 2004 06:38 |
xptek_disabled
Messages: 1308 Registered: September 2003
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General (1 Star) |
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Trust me, it lagged, I'm not 100% sure it was T1 (It is accoring to my boss, but he's retarted) But, it worked and was quite fun (except for warping across the map into buildings )
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
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Pushing the limits of the FDS [message #75584] |
Fri, 02 April 2004 23:51 |
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IRON FART
Messages: 1989 Registered: September 2003 Location: LOS ANGELES
Karma: 0
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General (1 Star) |
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I remember those MoG servers... I never lagged on those... God damn they were fun.
Quote: |
Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window
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Pushing the limits of the FDS [message #75707] |
Sat, 03 April 2004 12:21 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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T1 Can do 32 but thats at nur 5, You want nur 10 or more. About 120kbps per client.
Homey
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Pushing the limits of the FDS [message #76429] |
Tue, 06 April 2004 13:34 |
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Crimson
Messages: 7430 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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I hosted 32 players on a T-1 and it was laggy. I had my nur at about 10 or 12.
If all my servers are full on my dual Xeon box, I am hosting 94 players. But when they're separated between servers, the bandwidth usage is closer to about 7-8 mbps (which is like 5 T-1s).
I'm the bawss.
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Pushing the limits of the FDS [message #77502] |
Fri, 09 April 2004 00:08 |
oldtnt
Messages: 26 Registered: January 2004
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Recruit |
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with todays standards T1 is slow. Only good for symetrical work or long distances were DSL/cable will not go. Some cable ISPs offer 10/1 speeds
WOL: "Good connections almost always"
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Pushing the limits of the FDS [message #78202] |
Fri, 09 April 2004 20:42 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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oldtnt | with todays standards T1 is slow. Only good for symetrical work or long distances were DSL/cable will not go. Some cable ISPs offer 10/1 speeds
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Such as optimum online or whatever it is called, the reliability of t1 would be higher though.
Homey
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Pushing the limits of the FDS [message #79131] |
Mon, 12 April 2004 10:43 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
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General (1 Star) |
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^ nur= net update rate...
The default is 10 but its nicer at a higher number like 15 or 20
Homey
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