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Compute Vertex Solve [message #72043] Tue, 16 March 2004 17:09 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
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When I try to do Compute Vertex Solve on my map, it turns the water a brite brite glossy white. How do I stop this from happening?

WOL:tweekbee
Compute Vertex Solve [message #72048] Tue, 16 March 2004 17:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
Open LevelEdit (Or LevelEdit_RA, as it may be). Open the level file, pull down the lighting menu, change the lighting to vertex color, then back to multi-texture lightmaps. This clears the lighting data.

Go to the instances tab, roll out terrain, open your preset terrain and uncheck the mesh in question. Run the vertex solve and it should not affect the mesh.
Compute Vertex Solve [message #72175] Wed, 17 March 2004 08:07 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Wait. I thought you said a long time ago that the lighting was supposed to be Vertex Color.

WOL:tweekbee
Compute Vertex Solve [message #72188] Wed, 17 March 2004 09:53 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
yes, didn't you read what he said? change it to the other one, then back again, clearing the light data.

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Compute Vertex Solve [message #72227] Wed, 17 March 2004 13:45 Go to previous message
CnCsoldier08 is currently offline  CnCsoldier08
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Yes, did you? He said change it to Vertex Color, then BACK to multi-pass.

WOL:tweekbee
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