Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New map Chrono_Canyon
New map Chrono_Canyon [message #69603] Mon, 01 March 2004 05:30 Go to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Each base has ridges around them, well mostly around them.
http://www.dr-oblivion.com/1_2.jpg
I made the AI, ultra awsome, some defend, some walk around the base, and some attack the other base.
http://www.dr-oblivion.com/1_3.jpg
the water actually has depth, so you and bots can go under it (ill fix that none-water look)
http://www.dr-oblivion.com/1_4.jpg
Under what i was looking at. and yes i realize it doesnt look lik your under water. ill get to it.
http://www.dr-oblivion.com/1_5.jpg
Just terrain.
http://www.dr-oblivion.com/1_6.jpg


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: New map Chrono_Canyon [message #69604] Mon, 01 March 2004 05:54 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
Messages: 42
Registered: February 2004
Location: Sweden
Karma: 0
Recruit
looks really cooooooooooooool!!!!!!!!!! Shocked Shocked Shocked .
How will the chrono thing work


Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.

http://www.renevo.com/wol_stats/?nick=JeoNod&img=0
New map Chrono_Canyon [message #69621] Mon, 01 March 2004 10:13 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
Messages: 1012
Registered: February 2003
Location: England
Karma: 0
General (1 Star)
put some dark blue lighting or something under water and youve got a pretty damn good looking map there, nice job

http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
New map Chrono_Canyon [message #69638] Mon, 01 March 2004 11:25 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

You could add some Alpha Blending to the walls and floor to make it look better, also, check out the "Realistic Water Tutorial", and when possible, use VIS to keep the map at a good FPS

viva Mexico cabrones
~g
New map Chrono_Canyon [message #69674] Mon, 01 March 2004 14:32 Go to previous messageGo to next message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
Karma: 0
Recruit
What the hell is that!

First of all you look like a geek when i come to the forums your avatar puts me off, eww.

Try learning to map properly first then have a go at releasing something that people will play, it looks like what Renegade saw in the early days of offical mapping, Learn Alpha Blending and maybe smoothing groups to sort out that horrible poity landscape.

Bad choice putting in that Red Chronosphere, it really does need help like revamping.

Dont compain to me ive offered my constructive critisism.


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
New map Chrono_Canyon [message #69687] Mon, 01 March 2004 15:44 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
Genocide, I would understand your incessant bitching.... except that you've seemingly never finished or released much of anything. I mean you seem to know how to do just about everything, but you don't, you just sit around and try to be ACK, except that ACK actually makes great maps and Renalert, of course, while you don't really ever do anything of value. (at least not without having your computer "get hacked.")

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
New map Chrono_Canyon [message #69690] Mon, 01 March 2004 16:01 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
It needs alot of work, but to improve it you should: use aplha blending, fix the rock texture (too repetitive), make your terrain more realistic (smoother and better looking), and fix that water.

New map Chrono_Canyon [message #69717] Mon, 01 March 2004 17:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
thanks guys, ill do that, i too have a big list of stuff to fix.

I always wanted to learn how you guys do that texture blend, with the different types of materials, so ill do that.

and as of my Avatar.......i am oblivion


man i am a geek, just that previous statement.

i still watch and like pokemon too, i read someone elses post that said somethign similar.

and my favorite show is Conan O'brian.

Thats geek all the way.

(im 17)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
New map Chrono_Canyon [message #69719] Mon, 01 March 2004 17:16 Go to previous messageGo to next message
Genocide is currently offline  Genocide
Messages: 222
Registered: October 2003
Karma: 0
Recruit
oblivion165 thanks for understanding.


http://renhelp.co.uk will help you alot.


Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
New map Chrono_Canyon [message #69722] Mon, 01 March 2004 17:27 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Yeah man..Just fix up a few things, and I think that could be a great map!

New map Chrono_Canyon [message #69727] Mon, 01 March 2004 17:44 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
Yea, Alpha blend the walls and make it look more interesting.

The stuff on ground level looks alright. But looking off into the distance :S
New map Chrono_Canyon [message #69752] Mon, 01 March 2004 20:09 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
yeah, its only my second map, so i didnt expect to blow anyone away.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
New map Chrono_Canyon [message #69803] Tue, 02 March 2004 09:14 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

also, why is there a Chronosphere in the Soviet Base?

viva Mexico cabrones
~g
New map Chrono_Canyon [message #69811] Tue, 02 March 2004 09:55 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
just to make it even, the chronospere, is a very good tool.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
New map Chrono_Canyon [message #69819] Tue, 02 March 2004 11:44 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

gendres,

That mini movie in your sig is cool, but please find something else to put there. That animated GIF is over a meg in size, and (I know its hard to believe) not everyone has a broadband connection Smile
New map Chrono_Canyon [message #69822] Tue, 02 March 2004 12:20 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
Karma: 0
Colonel

sure, i'm cutting it down to only the chopper getting shot. sorry for the inconvinience.

viva Mexico cabrones
~g
tut [message #70177] Fri, 05 March 2004 13:37 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
Messages: 138
Registered: May 2003
Karma: 0
Recruit
can some one make me a tutorial on how to add it so if i add the plane over a ditch and go under it, and its supposed to be my water, how do i make it look like your acctually underwater? a good tut with pics please, thnks a lot!
New map Chrono_Canyon [message #70618] Mon, 08 March 2004 16:35 Go to previous message
Cpo64 is currently offline  Cpo64
Messages: 1246
Registered: February 2003
Location: Powell River, B.C. Canada
Karma: 0
General (1 Star)
I would like to see more of the actuly lay out of the map...

-->
Previous Topic: little building problem
Next Topic: scripts.dll 1.5 progress (all cript developer read this)
Goto Forum:
  


Current Time: Thu Dec 26 20:28:04 MST 2024

Total time taken to generate the page: 0.01424 seconds