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New Building Tutorial [message #67089] Tue, 17 February 2004 16:22 Go to next message
Dante
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Here it is, from Nothing to game...


How to make a buildings for Renegade.

Step by step, with images, but there are many, but pretty low size Wink

Part 1
Part 2
Source Files For Tutorial


[Updated on: Wed, 18 February 2004 09:55]

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New Building Tutorial [message #67094] Tue, 17 February 2004 16:41 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Good Job, its about time someone made a tutorial like this Very Happy

-->
New Building Tutorial [message #67097] Tue, 17 February 2004 16:45 Go to previous messageGo to next message
Dante
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after part 2, i will post the gmax, w3d, and lvl files for people to look at and use.

New Building Tutorial [message #67105] Tue, 17 February 2004 17:42 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Finnally Dantes going to upload his brain to ModX.. ohh.. i like the new idea for ModX!!

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New Building Tutorial [message #67114] Tue, 17 February 2004 18:57 Go to previous messageGo to next message
Dante
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Preview of tonights update...


http://www.n00bstories.com/image.fetch.php?id=1290646802


Re: New Building Tutorial [message #67150] Wed, 18 February 2004 01:23 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Dante

Here it is, from Nothing to game...


How to make a buildings for Renegade.

Step by step, with images, but there are many, but pretty low size Wink

Part 1


Part 2 coming soon... (prolly tonight)


This one rox. Thx. I'll try to make one. Thx ones again. Very Happy. This one is easier and the best building tutorial i ever seen. Better than westwood's!!!! Good job. Hope you will make more tutorials.


Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.

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New Building Tutorial [message #67180] Wed, 18 February 2004 09:00 Go to previous messageGo to next message
Dante
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thanks alot, working on the text of part 2 now....

New Building Tutorial [message #67184] Wed, 18 February 2004 09:40 Go to previous messageGo to next message
Dante
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OK, part 2 is now up:


Part 2


New Building Tutorial [message #67191] Wed, 18 February 2004 10:11 Go to previous messageGo to next message
Matt2405 is currently offline  Matt2405
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Wow......thats really helped me, thanks alot dante Very Happy
New Building Tutorial [message #67204] Wed, 18 February 2004 11:12 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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i didn't understand the boolean tool. Look at the picture. I clicked on boolean. I made reference. Selected my exterior, and then??
Note: didn't select the exterior in the pic.

http://f.playahead.com/6d516d0c0a2e425cbfe6641ded67a7e5/share/5879d36796444f5f8151646aa47a335f.jpg


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New Building Tutorial [message #67213] Wed, 18 February 2004 11:38 Go to previous messageGo to next message
Dante
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upload the pic where i can see it, and as mentioned in the top of the tutorial, i worked under the impression you knew how to use the tools Razz

New Building Tutorial [message #67216] Wed, 18 February 2004 11:54 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Ok here is the pic. I know how to make models and buildings but never worked with RenX and Gmax before.
http://w1.853.telia.com/~u85324927/test.jpg


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New Building Tutorial [message #67218] Wed, 18 February 2004 12:21 Go to previous messageGo to next message
Dante
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Nightcrawler

i didn't understand the boolean tool. Look at the picture. I clicked on boolean. I made reference. Selected my exterior, and then??
Note: didn't select the exterior in the pic.




Select box 3, add teh boolean modefier, click on select operand b, and then click on box 4 (your door).


New Building Tutorial [message #67219] Wed, 18 February 2004 12:47 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Dante

Nightcrawler

i didn't understand the boolean tool. Look at the picture. I clicked on boolean. I made reference. Selected my exterior, and then??
Note: didn't select the exterior in the pic.




Select box 3, add teh boolean modefier, click on select operand b, and then click on box 4 (your door).

Ok got something like this. Is it right or wrong.
http://w1.853.telia.com/~u85324927/test2.jpg
http://w1.853.telia.com/~u85324927/test3.jpg


Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.

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New Building Tutorial [message #67231] Wed, 18 February 2004 14:20 Go to previous messageGo to next message
Dante
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looks right so far, now you just need to boolean out the inside, then remove the un needed faces.

Re: New Building Tutorial [message #67358] Thu, 19 February 2004 09:56 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Ok im ready soon. Just two questions. Do i have to group the two doors and name it DOOR, and whats door_bool, commando+. When i cutted the roof i got a hole. Not like yours. Then i Connected another box with the exterior that i created for the roof. You got the roof when you bolean out your box. i got a hole.

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Re: New Building Tutorial [message #67359] Thu, 19 February 2004 09:59 Go to previous messageGo to next message
Dante
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Nightcrawler

Ok im ready soon. Just two questions. Do i have to group the two doors and name it DOOR, and whats door_bool, commando+. When i cutted the roof i got a hole. Not like yours.



when i imported door_0, i deleted a bunch of stuff from it, and grouped the two main meshes yes.

door_bool is my box i used to cut out the door, in case i decided to add another later, or whatever later...

commando+ is my scaling tool i used, it was located in some westwood gmax file all hidden and stuff...

change the bool mode from move to reference, then play around with the other options, i actually did an add, then moved the vertices down... check out some compound boolean tutorials on the web for gmax & 3ds (same methods).


New Building Tutorial [message #67360] Thu, 19 February 2004 10:04 Go to previous messageGo to next message
Dante
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although this tutorial is for 3ds, it works pretty much the same way, and will help you understand boolean.


http://www.cglearn.com/tutorials/max3/07_boolean.html


Re: New Building Tutorial [message #67361] Thu, 19 February 2004 10:12 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Dante

Nightcrawler

Ok im ready soon. Just two questions. Do i have to group the two doors and name it DOOR, and whats door_bool, commando+. When i cutted the roof i got a hole. Not like yours.



when i imported door_0, i deleted a bunch of stuff from it, and grouped the two main meshes yes.

door_bool is my box i used to cut out the door, in case i decided to add another later, or whatever later...

commando+ is my scaling tool i used, it was located in some westwood gmax file all hidden and stuff...

change the bool mode from move to reference, then play around with the other options, i actually did an add, then moved the vertices down... check out some compound boolean tutorials on the web for gmax & 3ds (same methods).


should i link it ot connect it??


Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.

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New Building Tutorial [message #67362] Thu, 19 February 2004 10:22 Go to previous messageGo to next message
Dante
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no, read the damn tutorial ffs

New Building Tutorial [message #67363] Thu, 19 February 2004 10:33 Go to previous messageGo to next message
Nightcrawler is currently offline  Nightcrawler
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Dante

no, read the damn tutorial ffs

No you didn't understand me i allready readed it. I mean should i connect to two door meshes or link the two door meshes???


Most People Would Say Their Main Language Is English. But I Have To Admit Mine is C++ Script.

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New Building Tutorial [message #67367] Thu, 19 February 2004 11:27 Go to previous messageGo to next message
Dante
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group

New Building Tutorial [message #68769] Wed, 25 February 2004 11:54 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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^ bumping this cool topic. Should probably move it to the tutorials thread.
New Building Tutorial [message #68771] Wed, 25 February 2004 11:59 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I don't remember boolean ever being that complex. Normally you just place the cube where you want the hole, select compound objects then click "Pick opperand B", you may have to change the method to "Subtraction B - A or A - B" to get it to create the hole in the building rather in the cube.

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New Building Tutorial [message #68824] Wed, 25 February 2004 16:23 Go to previous messageGo to previous message
Dante
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the method i did with the boolean wasn't to cut it out, but to add it internally, so that i could build the door frame and still retain the door cutout box.

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