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Mutant Factory [message #10541] |
Sat, 29 March 2003 23:19 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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thats nice!!!
Is he going to make any custom vehicles??
Is this gonna be a whole new mod or a part of an exsiting one?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Mutant Factory [message #10720] |
Sun, 30 March 2003 20:55 |
Predator
Messages: 94 Registered: March 2003
Karma: 0
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Recruit |
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ummm what was the second "yes" for?
Predator, Disobedient to the world.
Abandon Faith, what has it EVER done for me?
Anti-(insert name here) ppl tick me off....
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Mutant Factory [message #10817] |
Mon, 31 March 2003 10:56 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Besides if Aircraftkiller was involved in this modification then he would have removed the story by now saying you were trying to make it look better. Nice job guys, the mutant centre looks excellent so far. Should be a good modification guys.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Mutant Factory [message #10854] |
Mon, 31 March 2003 14:16 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yup, the tutorial is here http://www.nodnl.net/terrain/terrain/index.html . I also used dante's heightfield packs in the heightfield editor, they produced some quite good effects but the hieightfield as you said was limited. I think it can be a good way to do some terrain. I know someone (you know who) said it was a crap method and put the tutorial down. Using photoshop to make a greyscale image then using 3DS or Gmax to import it and make a heightfield from it may be of use.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Mutant Factory [message #10856] |
Mon, 31 March 2003 14:24 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Deafwasp |
It takes place right were renegade leaves off. When Nod lost in the end of the game they released a virus into the atmosphere that mutated all of the earths population into muntants and other tiberium lifeforms.
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That sounds like a good storyline for the mod!!
Also maybe some of the good mappers in the community can make a map or 2 for this mod.
Ive recently started go to get alot deeper into Ren-X and im willing to help out if so(if my maps arent up to par it's no big deal).
The displace method is a good start and then you can always edit your mesh any way you choose afterwards...I dont see why anyone would oppose to this method.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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