Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Those Ren2 walls
Those Ren2 walls [message #40343] Mon, 18 August 2003 09:06 Go to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
Yah know the ren 2 soviet walls that were released in that pack? Can I just plop em in in renx, and they are destroyable in game, as they are made to be destroyable. ???
Those Ren2 walls [message #40364] Mon, 18 August 2003 10:32 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
"- The destructable base wall animation did not translate into gmax. I've included the max file so you get the idea of how it worked and you can just use the w3d file as-is."

This is from the readme so you can't just pop them into gmax. You can however use a proxy bone in gmax to proxy them into the map or just add them in leveledit.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Those Ren2 walls [message #40510] Tue, 19 August 2003 01:17 Go to previous messageGo to next message
Falconxl is currently offline  Falconxl
Messages: 172
Registered: February 2003
Karma: 0
Recruit
If you want a non functioning wall, it can be exported to .3ds from Max and then imported to gmax, HOWEVER, that would make it non functional. It would also require retexturing as exporting seems to lose the UVW map data.

http://www.n00bstories.com/image.fetch.php?id=1008327832
Moderator for the pits Renegade Server

Original Ren forum info:
Falconxl
Commander
Member # 4776
Posts: 615 | Registered: Dec 2001 |
Phase 3 Beta Testor
Those Ren2 walls [message #40516] Tue, 19 August 2003 01:54 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
No, texture coordinates are fine so long as you check the "Preserve MAX's texture coordinates" option.
Those Ren2 walls [message #40525] Tue, 19 August 2003 04:41 Go to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Well I only saw the W3D and the gmax file in the archive, but I may have been mistaken and it might be in there somewhere but I didn't see it in the directory with the walls in.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Previous Topic: Mammoth Tank Model - Modified It
Next Topic: UVW Unwrap problem.
Goto Forum:
  


Current Time: Wed Dec 25 06:13:04 MST 2024

Total time taken to generate the page: 0.00695 seconds