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Under ground vehicles and deformable terrain [message #39195] Wed, 13 August 2003 17:21 Go to next message
Infinint is currently offline  Infinint
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is it posibal in renegade?

Under ground vehicles and deformable terrain [message #39198] Wed, 13 August 2003 17:24 Go to previous messageGo to next message
Laser2150 is currently offline  Laser2150
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with lots of scripting yes, but it would look ugly being under ground. the only way i think possiable is by teleportation. Cool

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Under ground vehicles and deformable terrain [message #39202] Wed, 13 August 2003 17:29 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Putting the wheel bones way above the vehicle may work.

But I don't know how you would get in and out.

P.S. What kind of vehicle goes underground?


Under ground vehicles and deformable terrain [message #39206] Wed, 13 August 2003 17:33 Go to previous messageGo to next message
Infinint is currently offline  Infinint
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devils tough and subtranian trazport for nod in TS
for under ground would it be posibal to make it creat polys where the vehical went and would creat a tunnel when it came out some where else, the only thing that would be wierd would be veiw but if there was some way to make the view change to wire frame like x-ray vishon when you went under ground


Under ground vehicles and deformable terrain [message #39218] Wed, 13 August 2003 17:54 Go to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
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Underground: Yes, in fact the script for it is in the custom scripts.dll (it's one of the Reborn scripts).
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