Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Creating Polygons...
Creating Polygons... [message #19185] Wed, 07 May 2003 09:39 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

I just had some annoying thing happen when my new plane had some of the polygons tessellated somehow. As I can't undo it I deleted them and now I'm replacing them with "Create Polygons" tool. Now when I do this, it fills it in but you get this crap edge appears through it. The problem is that this edge shows up even when it's been textured and it looks shit. Also when you move one of the vertexes on the polygon it looks even worst. Why doesn't it just show up like it does on a new plane? Sorry I can't post up a pic as I don't know how to here (unless I use an URL) and n00bstories is down.
Creating Polygons... [message #19186] Wed, 07 May 2003 09:47 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
I keep a back up of all my work, esp. when working with RenX. if you did this you could go back to that point, and start from there.
Just a word or advice, backup, backup, backup.
Creating Polygons... [message #19188] Wed, 07 May 2003 09:53 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah Ihave this problem on some terrain I was working on. I found the best way was to divide the current edges and use them to fill the gaps. It makes multiple faces in one polygon but it stops the wired lighting and texturing around the edges. It was okay for the gaps around buildings but there must be a proper way to prevent this. If anyone knows how to stop it happeneing it would be helpful.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Creating Polygons... [message #19228] Wed, 07 May 2003 12:57 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
I think i no whats happening post a pic for me to be sure
Creating Polygons... [message #19239] Wed, 07 May 2003 13:13 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
If there are 2 vertexes (on each side of the edge) maybe you could weld them. But i'm not sure of the problem.

Creating Polygons... [message #19251] Wed, 07 May 2003 14:05 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
This is what i am getting when i use the create polgon tool. I know the picture is from Leveledit but it looks pretty much the same in RenX.

http://modx.renevo.com/attachment.php?s=&postid=666

_General Havoc[/img]


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Creating Polygons... [message #19267] Wed, 07 May 2003 16:28 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
use the smooth modifier under mesh editing.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
Creating Polygons... [message #19345] Thu, 08 May 2003 02:59 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
The whole mesh is aligned at Z0 and is flat. I could inderstand if it wasn't flat, it would cause lighting issues but smooth mesh just flattens it, which doesn't help as it is already flat.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Creating Polygons... [message #19350] Thu, 08 May 2003 03:33 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
There is a simalar problem on those large metal gaurd posts (the things that we see in walls city & volcano etc) if you import the model from one of the MP maps. i was going to put them on the mod x with a simple solution of how to eliminate this error, but as n00bstories is down i can't upload a pic Sad (can you upload pics to the mod x??? they don't show when you preview your post)

Anyway place a default light source above the problem area (for a quick fix only!!)

Maybe turning an edge or two might help also......


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Creating Polygons... [message #19353] Thu, 08 May 2003 03:54 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah you can post on the ModX. Add it at the bottom of my post as it is a related problem to save spammin with loads of posts. Attach an image to the post and you can either link to the post or directly to the image. Right click the image and select "properties" and copy that url you see.

Place the url in between the two image tags here and you will get something like this:

http://modx.renevo.com/attachment.php?s=&postid=666

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Creating Polygons... [message #19365] Thu, 08 May 2003 04:59 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
Location: UK
Karma: 0
Colonel
ahh for some reason the upload of the pic don't always work but it is done now....

Here is the quick fix for the models it should work for other realated problems too.

http://modx.renevo.com/attachment.php?s=&postid=671


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

Mod Wars Veteran
Creating Polygons... [message #19371] Thu, 08 May 2003 05:42 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

General Havoc

This is what i am getting when i use the create polgon tool. I know the picture is from Leveledit but it looks pretty much the same in RenX.

http://modx.renevo.com/attachment.php?s=&postid=666

_General Havoc[/img]


When you use the create polygon tool, are you just connecting 3 vertices to create a triangle, or are you connecting all of the vertices on that side to close it? (Like if you had a basic box and you deleted the faces off of one of it's side, are you connecting the 3 vertices to create 1 polygon, then connecting the other 3 vertices to create the opposite polygon so that it forms the square? Or are you just connecting all 4 polygons at once to create the polygon?)


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Creating Polygons... [message #19376] Thu, 08 May 2003 07:24 Go to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
I deleted a polygons from the mesh to give me a hole then I added polygons around the edges to bring it up to the building. I made them by clicking two existing verticies then making two more that I later aligned with the building. I made them in an anit-clockwise direction so they face the correct way. I alse divides some edges to give me some extra verticies to play with.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Previous Topic: Snipers Canyon Updated
Next Topic: Need a favour!!!
Goto Forum:
  


Current Time: Mon Dec 23 15:56:37 MST 2024

Total time taken to generate the page: 0.01000 seconds