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Scripting help [message #17247] Fri, 25 April 2003 20:49 Go to next message
tarsonis9 is currently offline  tarsonis9
Messages: 129
Registered: April 2003
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In a cinematic text script, is there any way to change the weapons a vehicle/unit has? for example, a ceiling gun that has an Ob's laser, or an orca with MLRS missles. any help is appreciated.

"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
Scripting help [message #17249] Fri, 25 April 2003 20:54 Go to previous message
TheGunrun is currently offline  TheGunrun
Messages: 801
Registered: April 2003
Location: nj
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Colonel

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_Apache"

-331 Create_Real_Object, 5, "MX0_Nod_Obelisk"
-331 attach_to_bone, 5, 4, "wheelp01

-331 Attach_Script, 5, "M05_Nod_Gun_Emplacement",

this is all u need to know for th lazer


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