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problem [message #17081] Fri, 25 April 2003 15:07 Go to next message
Fabian is currently offline  Fabian
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Colonel
i know its been said before, but i cant find the thread...

when i open up a saved level in commando, all the alpha blending is screwed up--the pass 1 texture is all over the material and the pass 2 texture is black. i know there is a way to fix it b/c ziegler digital said it could be done. how do i get it back to normal?
problem [message #17137] Fri, 25 April 2003 16:13 Go to previous messageGo to next message
blaxsaw is currently offline  blaxsaw
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Recruit
Are you using custom textures? If so make sure they are in .tga format and that their dimensions is a power of 2. Also make sure they are in the editor cache folder. Vertex alpha ('Valpha') msut be enabled on the mesh
problem [message #17166] Fri, 25 April 2003 16:56 Go to previous messageGo to next message
Fabian is currently offline  Fabian
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Colonel
its not that--the first time i import it to commando, everything is fine. say i place a few trees, then save the level. when i open the level again, the alpha blending is THEN screwed up.
problem [message #17278] Fri, 25 April 2003 22:35 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
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Change the ambient and diffuse light settings on pass 2 to white.

problem [message #17296] Sat, 26 April 2003 01:08 Go to previous message
laeubi is currently offline  laeubi
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Colonel

Plain and simple: Lightening -> compute vertex solve Very Happy

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