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True war gun model [message #12699] Tue, 08 April 2003 19:06 Go to next message
JCOOL91 is currently offline  JCOOL91
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Hey its me again with anther gun model i did some home work but still need your help this is my model of the M249 SAW Note: IT IS INCOMPLETE
I need some suggestions and help on how to weld to 3d shapes together not just attching them thanz for help http://www.n00bstories.com/image.fetch.php?id=1270030292


Be Cool JCOOL
True war gun model [message #12802] Wed, 09 April 2003 10:14 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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That looks very good, even with out a texture. I would give you some hits on atatching the objects together, but there are others that would be better at explaining it to you.

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True war gun model [message #12804] Wed, 09 April 2003 10:17 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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the main part is ok, I would recomend lengthening the stock and the barrel. I would also recomend putting on the carying handle and other misc detail items present on the real version of the weapon.

http://www.n00bstories.com/image.fetch.php?id=1129285834
True war gun model [message #12876] Wed, 09 April 2003 15:14 Go to previous messageGo to next message
JCOOL91 is currently offline  JCOOL91
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thanks for the suggestions could you tell me a way to join the stock to the main part of the gun

Be Cool JCOOL
True war gun model [message #12892] Wed, 09 April 2003 16:15 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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lol...

So would you like it extremely sugarcoated, or the truth and nothing but the truth?

(btw, to attach an object to another object: Select the first object, right click, Convert to->Editable Mesh, right click, attach, click on the object you want to attach it to; by boolean: Select the first object, in Compounds under the Create tab, click Boolean, go down and select "Union A+B", click on "Select Operand B" at the top, and click on the object you want attached (warning: this adds more polygons, but this also deletes those polygons that are inside))


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