| Asteroids [message #480329] | 
			Sun, 07 April 2013 12:35   | 
		 
		
			
				
				
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						Jerad2142
						 Messages: 3826 Registered: July 2006  Location: USA
						
	Karma: 6
 
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					General (3 Stars)  | 
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		http://www.youtube.com/watch?v=XZPT1ZB8enM&feature=youtu.be 
 
Tell me what you think of it so far, right now its been converted to run on ECW/Rp2, however it won't be hard to change it back to work on Renegade after we release ECW for 4.0 (It uses a mix, and because its on 3.4.4 everything has to be named from preexisting strings, once its on 4.0 it'll be using custom strings and won't look as dumb in the name department). 
 
However, it only allows for 8 players so its probably a bad choice for normal server map rotations.
		
		
 
  
Visit Jerad's deer sweat shop
		
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			| Re: Asteroids [message #480361 is a reply to message #480329] | 
			Mon, 08 April 2013 17:35    | 
		 
		
			
				
				
				
					
						  
						Generalcamo
						 Messages: 522 Registered: October 2010 
						
	Karma: 0
 
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					Colonel  | 
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		It works as a normal map, yes.  
 
What you simply do is spawn in a map. You then go to the arcade machines, poke them, and you spawn as a spaceship when you decide to start. You will then play until all of you die and lose your lives. Then the process can repeat. 
 
I think it was decided against putting it in the main San Casina map. But it is currently working as a seperate map entirely. It is also utilizing new things in ECW that aren't possible/not recommended in Renegade.
		
		
		
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			| Re: Asteroids [message #480369 is a reply to message #480329] | 
			Tue, 09 April 2013 00:59    | 
		 
		
			
				
				
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						danpaul88
						 Messages: 5795 Registered: June 2004  Location: England
						
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					General (5 Stars)  | 
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		From the first 15 minutes or so that I watched the difficulty doesn't seem to increase much between each level and the smaller asteroids seem far too slow... 
 
Also, real asteroids would rarely be spherical, or anything like spherical.... being bashed about in space doesn't generally produce nice smooth surfaces... especially after being exploded into smaller bits! 
 
 
 
The "drones" and other non-standard additions seemed to make the gameplay *easier* the further into it you get and a few times I saw the flying saucers just disappear within a few seconds of arriving... they're not really a threat at all currently, easy to ignore it would seem.
		
		
 
  
		[Updated on: Tue, 09 April 2013 00:59] Report message to a moderator  
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			| Re: Asteroids [message #480481 is a reply to message #480329] | 
			Fri, 19 April 2013 05:06   | 
		 
		
			
				
				
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						N1warhead
						 Messages: 319 Registered: May 2006  Location: On the Pc
						
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					Recruit  | 
					 
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		Looks really good, surprised W3d Engine can do something like that without source code released lol... Keep up the good work buddy.
		
		
  www.cncmodders.com All your C&C Modding Tutorials/Downloads/Forums, etc! Conquering the C&C universe with a rush of MEDS and MRLS!
		
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