| wf/air waypoint end [message #465212] | 
			Sun, 01 April 2012 04:59   | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		is it possible to get the coordinates for one of the three waypoint ends trough scripts? 
 
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465220 is a reply to message #465212] | 
			Sun, 01 April 2012 07:11    | 
		 
		
			| 
				
	 | 
 
	
		No its not possible. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: wf/air waypoint end [message #465272 is a reply to message #465269] | 
			Sun, 01 April 2012 20:10    | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		| Jerad Gray wrote on Mon, 02 April 2012 04:26 |   Lol, wish I would have asked that yesterday when I was trying to find them as objects.
  |  
  
 
i thought about trying it to 
 
but i opened a multiplayer map in level edit and noticed it wasnt really a object
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: wf/air waypoint end [message #465337 is a reply to message #465212] | 
			Mon, 02 April 2012 11:19    | 
		 
		
			| 
				
	 | 
 
	
		The only items that exist as "objects" (i.e. have a GameObject instance behind them) are: 
Air Factory 
Airstrip 
Beacon 
<Generic Building> 
C4 
Cinematic 
Com Center 
Construction Yard 
Damage Zone 
Mendoza Boss 
Naval Factory 
Power Plant 
PowerUp 
Raveshaw Boss 
Refinery 
Repair Bay 
Sakura Boss 
SAMSite 
Script Zone 
Simple 
Soldier Factory 
Soldier 
Special Effects 
Transition 
Vehicle Factory 
Vehicle 
WarFactory 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	
		
		
			| Re: wf/air waypoint end [message #465366 is a reply to message #465212] | 
			Mon, 02 April 2012 17:42    | 
		 
		
			| 
				
	 | 
 
	
		It stores the location in some other data structure. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	| 
		
 | 
	
		
		
			| Re: wf/air waypoint end [message #465693 is a reply to message #465212] | 
			Sat, 07 April 2012 06:58    | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		can i find the vehicle delivery zone?(dont know correct name) 
 
if i can is it always face the same direction, the direction vehicles are delivered.
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465699 is a reply to message #465212] | 
			Sat, 07 April 2012 08:43    | 
		 
		
			| 
				
	 | 
 
	
		VehicleFactoryGameObj.Get_Creation_TM is what you want, that is the position/orientation of the car object placed in LE. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465703 is a reply to message #465699] | 
			Sat, 07 April 2012 11:14    | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		| jonwil wrote on Sat, 07 April 2012 17:43 |   VehicleFactoryGameObj.Get_Creation_TM is what you want, that is the position/orientation of the car object placed in LE. 
  |  
  
 
i got the position but cant seem to get the facing out of it 
 
EDIT: 
 
could it be that Z rotation is the the same as Commands->Get_Facing()
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		[Updated on: Sat, 07 April 2012 11:18] Report message to a moderator  
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465717 is a reply to message #465212] | 
			Sat, 07 April 2012 18:12    | 
		 
		
			| 
				
	 | 
 
	
		yes, z rotation is the same as facing. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465790 is a reply to message #465212] | 
			Mon, 09 April 2012 06:49    | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		how does the game now wich facing a veh should have when its created. 
 
because what i do now sometimes places the veh behind the wf and sometimes in front depending on the map wich is kinda anoying.
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465798 is a reply to message #465212] | 
			Mon, 09 April 2012 09:56    | 
		 
		
			| 
				
	 | 
 
	
		The best you will get is to call VehicleFactoryGameObj::Get_Creation_TM then call Get_Z_Rotation on that and pass the results to Set_Facing. 
		
		
  Jonathan Wilson aka Jonwil 
Creator and Lead Coder of the Custom scripts.dll 
Renegade Engine Guru 
Creator and Lead Coder of TT.DLL 
Official member of Tiberian Technologies 
		
 |  
	| 
		
	 | 
 
 
 | 
	
		
		
			| Re: wf/air waypoint end [message #465803 is a reply to message #465798] | 
			Mon, 09 April 2012 10:37   | 
		 
		
			
				
				
				
					
						  
						robbyke
						 Messages: 348 Registered: September 2010  Location: Belgium
						
	Karma: 0
 
					 | 
					Recruit  | 
					 | 
		 
		 
	 | 
 
	
		i was doing that but  
 
i might have an idea: 
 
on harv create set facing of the VehicleFactoryGameObj::Get_Creation_TM to the facing of the harv 
 
 gonna try it out later
		
		
  Owner of kambot TT server 
 
kambot.freeforums.org
		
 |  
	| 
		
	 | 
 
 
 |