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			| Tiberium Crystal War Beta 1.30 [message #462175] | Wed, 01 February 2012 15:51  |  
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				|  |  zunnie Messages: 2959
 Registered: September 2003
 Location: Netherlands
 
	Karma: 0
 | General (2 Stars) |  
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	| Tiberium Crystal War Beta 1.30 Released (FREE TO PLAY) Important: Uninstall any previous versions of TCW you may have, this is a full new release.
 Official Website: http://www.tiberiumcrystalwar.com
 
 DOWNLOAD MIRROR 1:  http://www.tiberiumcrystalwar.com/downloads/beta/Tiberium_Crystal_War_Beta_v1.30 _Fixed.exe
 DOWNLOAD MIRROR 2: http://www.zunnie.net/tcw/beta/Tiberium_Crystal_War_Beta_v1.30_Fixed.exe
 DOWNLOAD MIRROR 3: http://213.206.228.133/~zunnie/Tiberium_Crystal_War_Beta_v1.30_Fixed.exe
 DOWNLOAD MIRROR 4: http://www.indiedb.com/games/tcw-w3d/downloads/tiberium-crystal-war-beta-130
 DOWNLOAD MIRROR 5: http://www.multiplayerforums.com/downloads/index.php?act=view&id=314
 
 Please NOTE that the installer might appear to be "non responsive" when installing, just leave it running, it is actually busy extracting the files.
 Please NOTE that the Launcher MUST run in ADMINISTRATOR mode.
 Please NOTE that when you run the GAME for the FIRST time it may take a long time for it to load up, just be patient
  
 Some Images:
 
  
  
  
 Some videos:
 Nuclear Missile Launch Sequence:    http://www.indiedb.com/games/tcw-w3d/videos/nuclear-missile-ready-and-launch-ani mations
 Ion Cannon Strike Sequence: http://www.indiedb.com/games/tcw-w3d/videos/ion-cannon-super-weapon-ingame
 
 
 Installation
 Run the Tiberium_Crystal_War_Beta_v1.30.exe installation and follow the onscreen instructions. NOTE: The installer may appear to be unresponsive, just give it a few minutes to complete installing.
 
 VERY IMPORTANT:
 You must install the VC Redist which starts when installing Tiberium Crystal War.
 You must install the DirectX update which starts after the initial TCW installation completes.
 Your pc (XP systems mostly) must have Microsoft .NET Framework installed or the Launcher will not work.
 Download it here: http://www.microsoft.com/download/en/details.aspx?id=17851
 
 Configuring Tiberium Crystal War Graphics and Sound
 Please run the Configure Tiberium Crystal War shortcut in your Startmenu and configure your options as you see fit.
 Note that if it is the first time you run the config it may not save your settings right away. Launch the game, then exit it, and run the config again. It will save the settings on exit.
 
 Playing the Game Online
 Simply run the Launcher in administrator mode, enter your nickname and then click "Launch Game" to join and fight for either GDI or Nod in our server
  If there are any updates available you will be notified to download them.
 
 Internet Relay Chat
 IRC = irc.multiplayerforums.com #MPF-TCW
 Dont have IRC? http://www.mirc.com or http://www.mibbit.com
 
 Changelist
 --- Beta 1.30 Full Release Additions:
 Always.dat now is the file containing some needed stuff like loadscreens to work and old renegade stuff that needs to be deleted sometime
 Always2.dat now contains all up2date content for TCW specifics
 Always3.dat will be used for small client updates in the future
 Always.dbs contains the game translation file, presets and several configuration files which may be pushed as smaller client updates in the future
 Fixed the map Walls up a bit. In last update it did not work after all, now it does. (forgot to lightsolve so textures on tibfield dont blend, will fix in next update)
 --- Beta 1.24 Update Additions:
 Commando's now play a sound when placing a C4
 Temple of Nod fixed, when nuke is ready it no longer intersects the Nuke Buy PT
 Nuke Ready animation fixed
 Nuke Fire animation fixed
 Temple of Nod no longer floats on The Moon map
 Operations Centre no longer floats on The Moon map
 Fixed spot where vehicles would get stuck all the time on Walls behind the Hand of Nod
 Fixed wall without collisions on Walls
 New vehicle spawn platforms on Center_Point
 New vehicle spawn platforms on Dominatrix
 Added Blue Tiberium Crystals in the tiberium fields on Dominatrix
 Fixed Ion and Nuke damage to vehicles so they are blown up on impact
 Fixed Ion and Nuke damage to support buildings such as the Armory and Shrine
 Fixed Chuck Norris character on The Moon
 --- Beta 1.23 Update Additions:
 GDI Ion Cannon Control Center is now ingame - Charging time is 7 minutes
 Nod Temple of Nod is now ingame - Charging time is 7 minutes
 Map The Moon now has the Ion Cannon and Nuclear Missile superweapons available
 Map Mediterranean now has the Ion Cannon and Nuclear Missile superweapons available
 Map Temple now has the Ion Cannon and Nuclear Missile superweapons available
 Nod Rifle Soldier does more damage to Pitbulls
 Nod Spawncharacter Chuck Norris model replaced with a Militant from CnC3
 New weapon reload sounds for Missile Soldier, Rifle Soldiers, Zonetrooper, Commando and Flamethrower
 New taunts: xmas, bleed, afraid, king
 Fixed teleporter pedestal textures on Mediterranean
 --- Beta 1.22 Update Additions:
 Fixed Militant Rifle Soldier PT icon on The_Moon
 Fixed sound for purchasing a Flamerguy on The_Moon and lowgravity maps in general
 Added sound when purchasing a Battle Engineer on Coop Maps
 Added translation entry for the Battle Engineer used on Coop Maps
 Spawncharacter Chuck Norris Timed C4 now damages buildings. For reference: It takes 7 Timed C4's to kill a War Factory
 Commando's now have one 60 seconds Timed C4 which can kill one building
 Fixed textures on SnowWarfare map
 Fixed fog and lighting on the map Walls more resembling Mars
 --- Beta 1.21 Update Additions:
 Added the Nod Stealth Tank
 Made scorpion do a little more damage to Pitbulls
 Scorpions are now a little slower (about 5%)
 Predators are now a little faster (about 5%)
 Fixed textures in Hand of Nod
 Fixed textures in Nod Weapons Factory
 Fixed several texture errors in the Nod Power Plant
 Fixed several texture errors on TCW_Temple
 Added the new Commando for GDI
 Now when either team's Powerplant is destroyed and the Commandpost or Oper.Centre were still alive, radar is turned off anyway because they lost power
 When the Command Post or Operations Centre are destroyed a sound will now play indicating the radar went down
 Fixed the map Center Point where the Nod Harvester would not spawn anymore, it does now
 Removed the Deathmatch stuff from Cruising - You now spawn as Chuck Norris again
  Fixed Chinook taillights
 Fixed texture for tanktraps on TCW_Tropical
 Added taunt "move" (18+ taunt)
 
 Notes
 You *must* let the installer run VCRedist and the DirectX Update at the end and install them or TCW may not work correctly.
 You *must* install the .NET Framework 4.0 (download: http://www.microsoft.com/download/en/details.aspx?id=17851 )
 You *must* run the TCW-Launcher in Administrator mode or updates will not function
 
 Greetz TCW Dev Team
 
 
   [Updated on: Thu, 02 February 2012 22:26] Report message to a moderator |  
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			| Re: Tiberium Crystal War Beta 1.30 [message #462294 is a reply to message #462175] | Sun, 05 February 2012 20:59   |  
			| 
				
				|  |  zunnie Messages: 2959
 Registered: September 2003
 Location: Netherlands
 
	Karma: 0
 | General (2 Stars) |  
 |  |  
	| UPDATE 1.31 RELEASED, DOWNLOAD WITH THE LAUNCHER THAT COMES WITH 1.30  -------------------------------------------------------------
 
 Tiberium Crystal War Beta v1.31
 
 02/06/2012 4:38AM
 
 Nuclear Missile now has nicer smoke emitter when "Ready"
 Nuclear Missile now takes off slower when fired
 Command Post Radar Scan now plays the sound when initiated
 Temple of Nod now plays sounds when attacked/destroyed
 Ion Control Center now plays sounds when attacked/destroyed
 Command Post now plays sounds when attacked/destroyed
 Several new death sounds for infantry
 New technology acquired sounds volume increased
 New flamer fire sound
 New Orca flying sound
 New remote c4 sound
 New timed c4 sound
 New c4 plant sound
 Technology stolen sounds amplified
 New taunts added:  allday,better,bring,face,dollar,gg,guns,hell,imgood,kickass,mess,myway,nochance, piss,rest,****,sit (thx MalarKeY007)
 APC's and Chinooks now play a funny sound when they are full - all'aboard
 Command Post now scans the map for stealth units and reveals them for two seconds every five minutes
 Dominatrix updated with new vehicle spawnpads
 Center Point updated with new vehicle spawnpads
 Walls lighting fixed
 Fixed Vehicle Spawnpads collisions
 Vehicle Spawnpads now give lights when neutral(blue), gdi(yellow) or nod(red)
 
 
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			| Re: Tiberium Crystal War Beta 1.30 [message #462310 is a reply to message #462307] | Mon, 06 February 2012 17:02   |  
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				|  | Mauler Messages: 448
 Registered: May 2003
 Location: Alberta, Canada
 
	Karma: 0
 | Commander |  |  |  
	| | Starbuzz wrote on Mon, 06 February 2012 16:55 |  | Do you have any plans to replace the weapon models and effects? Would feel complete imo.
 
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 Eventually they will be.
 
 One of our 3D Artist is creating models for UDK. We can easily port them to TCW with a few modifications.
 
 Here is a sample of his work.
 Nod Confessor Rifle
 
   [Updated on: Mon, 06 February 2012 17:03] Report message to a moderator |  
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