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			| Re: CnC Assault 0.4.0 - build, command, conquer [message #443291 is a reply to message #443234] | 
			Wed, 26 January 2011 23:39    | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
	Karma: 0
 
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					General (1 Star)  | 
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		Lots of improvements in this version! You guys are doing great! 
I like using vehicles for building placement rather than beacons. 
And the refinery and power plant work great. 
 
Two questions: 
Have you tried any methods of improving building placement (like a keybind that flashes an empty shell of the building so you can get a glimpse of where it'll be)? 
 
And is there a server still going for this?
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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			| Re: CnC Assault 0.4.0 - build, command, conquer [message #443298 is a reply to message #443234] | 
			Thu, 27 January 2011 11:05    | 
		 
		
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		I'm trying alone, so I can to consider my mod isn't only a product, but also my creativity (I don't care about graphics, but now we have a modeller for it). And I introduce only those methods that are good for gameplay. I do not want to turn the game into a boring RTS, I have another idea, which will mix Action, Strategy and Shooter together. It will be a serious action-strategy mode. You can see it in Assault 0.4, I recommend to play it with friends, in fact, it's cooperative mode too. 
 
Also you can use this mod and run it on online servers, I allow. We don't have a good partner who can host this mod. 
		
		
 
   
Chief programmer and director
		
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			| Re: CnC Assault 0.4.0 - build, command, conquer [message #443299 is a reply to message #443298] | 
			Thu, 27 January 2011 12:21    | 
		 
		
			
				
				
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						Altzan
						 Messages: 1586 Registered: September 2008  Location: Tennessee
						
	Karma: 0
 
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		| GraYaSDF wrote on Thu, 27 January 2011 19:05 |   I'm trying alone, so I can to consider my mod isn't only a product, but also my creativity (I don't care about graphics, but now we have a modeller for it). And I introduce only those methods that are good for gameplay. I do not want to turn the game into a boring RTS, I have another idea, which will mix Action, Strategy and Shooter together. It will be a serious action-strategy mode. You can see it in Assault 0.4, I recommend to play it with friends, in fact, it's cooperative mode too. 
 
Also you can use this mod and run it on online servers, I allow. We don't have a good partner who can host this mod. 
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Thanks for the info.    
		
		
  I cannot imagine how the clockwork of the universe can exist without a clockmaker.  ~Voltaire
		
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