| [Scripts] Modified SSGM (2.0.2X) [message #437221] | 
			Wed, 29 September 2010 22:25   | 
		 
		
			
				
				
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						Xpert
						 Messages: 1588 Registered: December 2005  Location: New York City
						
	Karma: 0
 
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					General (1 Star)  | 
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Version 2.0.2X: 
  - Added: New game mode, Deathmatch 
  - Added: Console commands 
           changecharacter, freeze, flymode, givepoints, killplayer, refund, setcredits, 
           setpoints, teleport, unfreeze 
  - Added: First blood feature to award players for getting the first kill 
           They can be granted extra points and/or credits for a kill 
  - Added: Harvester gamelog messages prefixed under _HARVESTER 
  - Added: More crates have been included 
           Big Boom, Disarm C4, God, Tiberium Shield, Money Multiplicator, 
           Kamikaze, Power Off, Frozen 
  - Added: Additional drop weapons have been included 
           Refill drop to restore your health and ammo 
           Tiberium Shield drop to prevent being damaged by tiberium until death 
           Health packs will now drop instead of just armor 
           A backpack that will contain a lot of weapons 
           Armor and Health upgrades 
  - Added: Alert messages for beacons 
           A message will now show telling teamates where their team member lays a beacon 
           More alert messages for beacons are also included for gamelog prefixed _BEACON 
  - Added: Auto disarm on illegal beacons on Field, Snow, and Canyon. 
  - Added: The ability to request a team change using !rtc 
  - Added: Players can !tdonate from ingame 
  - Change: Many GameLog messages will now include more information 
  - Change: Drop weapons are now balanced more evenly for each character 
  - BugFix: Crates 
            Points/De-Points crate will no longer give/take credits from a player 
            Balance issues and probability for Random Vehicle and Character crates 
  - BugFix: Certain sound events that didn't work before 
 
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Latest Unofficial Version: 2.0.2-X by Xpert 
Code provided by the original Dragonade mod created by WhiteDragon and vloktboky respectively. 
It also includes code released by reborn for use of SSGM plugins. A majority of his 
plugins have been combined into SSGM itself. Additional code from the Atomix-Gaming 
Renegade servers (www.atomix-gaming.net). 
 
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Download: http://www.atomix-gaming.net/downloads/SSGM2.0.2XWFDS.rar 
 
Currently the deathmatch mode is buggy. The weapon spawns around the field aren't working and I didn't feel like having the time to look at that. But other than that, it's functional. If anyone ever seen the old 2005 Dragonade DM, this is exactly the same as that. If anyone wants to make an attempt at fixing it and showing me how to, go ahead. If you noticed from the source code, I didn't fully complete the "DM Settings" stuff all the way and I just left it at that. I plan on making all the settings read the ini but for now, I left it at that. 
 
I made this out of boredom. I'm in the process of adding "Capture The Mobius" as a gamemode. It's almost done. It's actually coming out better than the DM mode. I'll release when done. Enjoy!
		
		
 
   
 
Creator of NetGuard, an IRC network regulator. 
Developer of the CloudyServ 0.982-X project. 
Developer of the CloudyServ Ren-X bot. 
 
Part time streamer - https://twitch.tv/gg_wonder
		[Updated on: Wed, 29 September 2010 22:26] Report message to a moderator  
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			| Re: [Scripts] Modified SSGM (2.0.2X) [message #437377 is a reply to message #437221] | 
			Sat, 02 October 2010 21:58    | 
		 
		
			
				
				
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						Xpert
						 Messages: 1588 Registered: December 2005  Location: New York City
						
	Karma: 0
 
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					General (1 Star)  | 
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		| Xpert wrote on Thu, 30 September 2010 01:25 |  
  
Latest Unofficial Version: 2.0.2-X by Xpert 
Code provided by the original Dragonade mod created by WhiteDragon and vloktboky respectively. 
It also includes code released by reborn for use of SSGM plugins. A majority of his 
plugins have been combined into SSGM itself. Additional code from the Atomix-Gaming 
Renegade servers (www.atomix-gaming.net). 
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Re-read that again for me, will ya? Not once have I claimed it to be my "own" work except me modifying it. Go figure. The code isn't a secret. There's source everywhere even dated back to the old dragonade mods. It's a matter of converting it into what SSGM is now. I also have source to Adad's mod from Gz0ne, not that it's any of your business. 
 
On top of that, reborn is being generous to the public bringing that code back to life with source aswell. You have 2 options, you either download it, or don't download it. Until then, get your head out of your ass. 
 
And 1 more thing, it's "a lot" not "alot". I get so sick of that shit.
		
		
 
   
 
Creator of NetGuard, an IRC network regulator. 
Developer of the CloudyServ 0.982-X project. 
Developer of the CloudyServ Ren-X bot. 
 
Part time streamer - https://twitch.tv/gg_wonder
		
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