Mesa deadzone fix [message #404897] |
Thu, 01 October 2009 21:53  |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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can someone knock up a quick fix for this so we can start balance testing it right away?
i think it will give GDI the edge, but it needs testing... may as well do it while we're waiting for the rest of the features to be finished.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Mesa deadzone fix [message #405060 is a reply to message #404979] |
Fri, 02 October 2009 18:02   |
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BLûεl4βêL
Messages: 178 Registered: September 2008 Location: Netherlands
Karma: 0
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Recruit |
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Nune wrote on Fri, 02 October 2009 13:37 | mesa is already a gdi map anyway most of the time.
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LOL i used to !gameover NOW as GDI, i loved playing as NOD - fucking arty pressure is bs
...bow to your #1 ranked warrior
Quote: | by Whiskey @ clanwars.cc
Legend has it, that long long ago before the tiberum wars, Havoc and Sakura conceived a love child in the backseat of a GDI Hum-vee. 9 months later, IsItInYou popped out and headshot them both, then nuked their refinery.
how did the baby get a gun?! rgGh probably
so the baby spectated both his parents and drove home from the C&C_Hospital.mix in the humvee parked outside?!
3 wisemen came bearing gifts: credits, tiberium, and murr, whatever the FUCK that is. IsItInYou was nailed to the obelisk, but respawned 3 days later and performed miracles.
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Re: Mesa deadzone fix [message #405072 is a reply to message #404897] |
Fri, 02 October 2009 19:11   |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Nod wins on J1 with a 1.4 to 1 ratio. So yes, it's a Nod map. Pointsfix has little effect on the outcome on this map. Likely because it's a map with a lot of building whoring and killing which works out the same with either pf/pb. A GDI advantage could be useful, at least on the airstrip side. The cave is alright, but with an arty you can aim down (like you do on hourglass) and hit the wf and splash right into GDI's base. Works with meds too, but not to the same extent. I think it should be fixed so you can splash down.
Homey
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Re: Mesa deadzone fix [message #405113 is a reply to message #405060] |
Sat, 03 October 2009 05:08   |
Jamie or NuneGa
Messages: 954 Registered: June 2007
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Colonel |
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¤BLûεl4βêL¤ wrote on Sat, 03 October 2009 02:02 |
Nune wrote on Fri, 02 October 2009 13:37 | mesa is already a gdi map anyway most of the time.
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LOL i used to !gameover NOW as GDI, i loved playing as NOD - fucking arty pressure is bs
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mesa is freaking boring as gdi but two teams of decent players gdi can usually do just as well as nod if they can get control of the cave.
p.s @ spoony you can splash infantry if you shoot about 30 meters away from em. But its just luck if you do.
Jamie is a guys name in Europe...
[Updated on: Sat, 03 October 2009 05:08] Report message to a moderator
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