| [Scripts] Building Under Attack & Destroyed [message #368128] | 
			Tue, 20 January 2009 14:48   | 
		 
		
			
				
				
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						mrãçķz
						 Messages: 3069 Registered: August 2007 
						
	Karma: 0
 
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					General (3 Stars) Permabanned for trying and failing DDoS  | 
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		This is a Level Editor Code, by attaching this code to a Object and filling in the Parameters you will have a "*** under Attack" and "*** Destroyed" Function for the Object, Sound Parameters also Included, an Updated version comes later: 
 
Here a Compiled Scripts.dll with: 
 
MR_Attack_Announce (Under Attack Message) 
Parameters: 
Health (Example 25, when the object has reached 0-25HP then it will Display the "Under Attack Message")  
Red, Green, Blue: (These are the Message Colors) 
Under_Attack_Sound: (Fill in the .wav sound of "Turret Under Attack"). 
Under_Attack_Sound: (Fill in the Message to Display ("Nod Turret Under Attack"). 
 
 
 
MR_Death_Announce (Death Message) 
Parameters: 
Destroyed_Sound: (Fill in the Sound of "Nod Turret Destroyed"). 
Red, Green, Blue: (These are the Message Colors) 
Destroyed_Message: (Fill in the Message to Display ("Nod Turret Destroyed"). 
 
 
 
Download the Compiled Scripts.dll here: Download. 
 
 
 
 
 
 
 
Source: 
 
.CPP 
void MR_Attack_Announce::Damaged(GameObject *obj,GameObject *damager,float damage)
{
	if (Commands->Get_Health(obj) <= Get_Float_Parameter("Health"))
	{
			Commands->Create_2D_Sound(Get_Parameter("Under_Attack_Sound"));
	Send_Message(Get_Int_Parameter("Red"),Get_Int_Parameter("Green"),Get_Int_Parameter("Blue"),Get_Parameter("Under_Attack_Message"));
			Destroy_Script();
}
}
ScriptRegistrant<MR_Attack_Announce> MR_Attack_Announce_Registrant("MR_Attack_Announce","Red:int,Green:int,Blue:int,Health:float,Under_Attack_Sound:string,Under_Attack_Message:string");
void MR_Death_Announce::Killed(GameObject *obj,GameObject *shooter)
{
		Commands->Create_2D_Sound(Get_Parameter("Destroyed_Sound"));
  Send_Message(Get_Int_Parameter("Red"),Get_Int_Parameter("Green"),Get_Int_Parameter("Blue"),Get_Parameter("Destroyed_Message"));
}
ScriptRegistrant<MR_Death_Announce> MR_Death_Announce_Registrant("MR_Death_Announce","Destroyed_Sound:string,Red:int,Green:int,Blue:int,Destroyed_Message:string");
 
 
 
.H 
class MR_Attack_Announce : public ScriptImpClass {
	void Damaged(GameObject *obj,GameObject *damager,float damage);
};
class MR_Death_Announce : public ScriptImpClass {
	void Killed(GameObject *obj,GameObject *shooter);
}; 
		
		
		[Updated on: Tue, 20 January 2009 14:49] Report message to a moderator  
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			| Re: [Scripts] Building Under Attack & Destroyed [message #368310 is a reply to message #368308] | 
			Wed, 21 January 2009 19:59    | 
		 
		
			
				
				
				
					
						  
						_SSnipe_
						 Messages: 4121 Registered: May 2007  Location: Riverside Southern Califo...
						
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					General (4 Stars)  | 
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		| rrutk wrote on Wed, 21 January 2009 17:49 |  
 | SSnipe wrote on Wed, 21 January 2009 01:10 |   Dont understand what it does, doesn't renegade already do this?
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For buildings it does. 
 
For Mounted Vehicles it should, but it doesnt, even if the strings and links to the sound-presets are set correct. 
 
Dunno why. 
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So what does it do?, Still a little lost
		
		
		
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			| Re: [Scripts] Building Under Attack & Destroyed [message #368373 is a reply to message #368335] | 
			Thu, 22 January 2009 08:29    | 
		 
		
			
				
				
				
					
						
						Genesis2001
						 Messages: 1397 Registered: August 2006 
						
	Karma: 0
 
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					General (1 Star)  | 
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		| SSnipe wrote on Wed, 21 January 2009 19:59 |  
 | rrutk wrote on Wed, 21 January 2009 17:49 |  
 | SSnipe wrote on Wed, 21 January 2009 01:10 |   Dont understand what it does, doesn't renegade already do this?
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For buildings it does. 
 
For Mounted Vehicles it should, but it doesnt, even if the strings and links to the sound-presets are set correct. 
 
Dunno why. 
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So what does it do?, Still a little lost
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It announces "<blank> is under attack!" on an object other than a building. 
 
| mǻdrãçķz wrote on Thu, 22 January 2009 02:15 |   Hmmm place the Object on the Map, then attach the Script to the placed Object, thats how it worked for me
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He asked what it does.. lol
		
		
		
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			| Re: [Scripts] Building Under Attack & Destroyed [message #371556 is a reply to message #368373] | 
			Wed, 11 February 2009 06:17    | 
		 
		
			
				
				
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						rrutk
						 Messages: 617 Registered: June 2007 
						
	Karma: 0
 
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					Colonel  | 
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		Nearly all message_send_custom_xx scripts in 3.4.4 have the bug, that they display not the textstring but the numeric message! 
 
Need a simple WORKING script: Display_Message_Custom_Team_Sound (to display a textmessage for seperated NOD/GDI teams on custom and play a sound). 
 
And may be a bugfixed version of your Attack-Announcment-Scripts (friendly fire fixed).
		
		
		[Updated on: Wed, 11 February 2009 06:52] Report message to a moderator  
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