| [Models for mappers/modders] Building duplicates [message #368108] | 
			Tue, 20 January 2009 13:19   | 
		 
		
			
				
				
				
					
						  
						DL60
						 Messages: 283 Registered: May 2006 
						
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		Yea yea another file from my old ren modding stuff. 
 
If you want more than one OBI/AGT or PP in your map and don't want to copy/rename everything for the duplicates (or set the collisions up again) just load these already finished duplicates into you gmax-scene. Further installation instructions are in the archive. 
 
Can be also downloaded @ deathlink.ut-ccr.de of course  . Damn I still have some stuff to upload but this is enough today. 
 
 
		
		
		[Updated on: Wed, 21 January 2009 03:13] by Moderator Report message to a moderator  
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			| Re: [Models for mappers/modders] Building duplicates [message #368252 is a reply to message #368108] | 
			Wed, 21 January 2009 10:17    | 
		 
		
			
				
				
				
					
						  
						DL60
						 Messages: 283 Registered: May 2006 
						
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		| Quote: |   all the prefix mesh names are different ?
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No. I know what you think but these duplicates work. If you shoot at AGT3, AGT 3 takes damage and not AGT1, AGT2 and AGT3 oder something crazy like that. You have 3 AGTs and 3 AGT buildingcontrollers placed on the map. 
 
This is the common way to make duplicates. Check out Cairo for example.
		
		
		
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