AGT? [message #343863] |
Wed, 30 July 2008 17:56 |
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Foxtrot
Messages: 26 Registered: February 2007 Location: Canada
Karma: 0
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Recruit |
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AGT actully be useful for more then just a big alarm system?
Really even the missles dont do squat to vehicles really. Sorry if this has already been brought up.
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Re: AGT? [message #343869 is a reply to message #343863] |
Wed, 30 July 2008 18:04 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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i still think ob is more powerful then agt if anything increase agt missile damage slightly and let ob shoot slightly faster
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Re: AGT? [message #343909 is a reply to message #343863] |
Wed, 30 July 2008 23:50 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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AGT is fine as it is: it keeps all infantry out, as opposed to the obelisk who just kills one and lets the 2nd pass (if distance isn't too big), and does a fair amount of damage on vehicles. It can help you kill stanks quite efficiently, all the rest can be seen anyway and should be stopped by tanks rather than by the AGT as GDI has superior brute force.
I can understand that in really huge games, like 30 players or more, one could ask for a stronger base defence but then again: if people didn't change the vehicle limit, there will only be 7 vehicles + harv per side max anyway.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: AGT? [message #345113 is a reply to message #343863] |
Tue, 05 August 2008 08:30 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma: 0
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General (2 Stars) |
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agt kills infrantry in 1 sec ob in 2 can't really team agt walk lol
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