Make the transport Helicopters more efficient? [message #342707] |
Thu, 24 July 2008 01:30 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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EDIT: I'm so tired I lack basic reading skills I post in the wrong forum.. GO ME!
Moderator please move to the TT Forum please?
So.. Of course.. Transport Helicopters are great when you fill 'em up, get past the AGT/Oblisk and kill the refinery / PP on Flying, but um.. that's about it.
Know the little machine gun on the side.. is it possible to make it work..? of course this could disrupt the gameplay but.. if it's only strong enough to kill players but weak against tanks (excluding recon bikes, hum-vee's and buggy's) ?
and is it possible if a transport helicopter can pick up tanks and transport them across the map?
I know you guys might be limited to Renegade code (and I'm fairly sure you don't have the Source code to renegade) but if it's possible.. maybe have a community vote?
The transport Helicopter could be so much more useful.
also 'scuse the poor grammar.. I'm tired.
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
[Updated on: Thu, 24 July 2008 01:34] Report message to a moderator
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Re: Make the transport Helicopters more efficient? [message #342802 is a reply to message #342765] |
Thu, 24 July 2008 23:37 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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if you want to make the chinook worth its cost, simply change its armour from light_vehicle to heavy_vehicle. that would give it the same durability as a stealth tank.
doing your suggestions would fundamentally change the way the game is played on flying maps, which isn't the point of the patch.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Make the transport Helicopters more efficient? [message #342909 is a reply to message #342895] |
Fri, 25 July 2008 20:46 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Homey wrote on Fri, 25 July 2008 19:56 | I say make it a little faster. Changing the armor will obviously make APCS obsolete on flying maps.
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Not at all, they're cheaper and can actually defend themselves... whereas buggies and humvees actually are obsolete on flying maps once you can afford the 500 for an APC>
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Make the transport Helicopters more efficient? [message #342948 is a reply to message #342909] |
Sat, 26 July 2008 05:52 |
Homey
Messages: 1084 Registered: February 2003 Location: Canada
Karma: 0
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General (1 Star) |
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Spoony wrote on Fri, 25 July 2008 23:46 |
Homey wrote on Fri, 25 July 2008 19:56 | I say make it a little faster. Changing the armor will obviously make APCS obsolete on flying maps.
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Not at all, they're cheaper and can actually defend themselves... whereas buggies and humvees actually are obsolete on flying maps once you can afford the 500 for an APC>
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Let me add two words - for rushes. Heck even now in a 50 player server sometimes no one notices the transport. 95% of the time they don't make it to the enemy's base though.
Homey
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Re: Make the transport Helicopters more efficient? [message #342990 is a reply to message #342707] |
Sat, 26 July 2008 16:58 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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It is possible to allow the Chinook to carry tanks using the JFW_Carry scripts, and then just have the chain guns as separate vehicles attached to the Chinook.
This would of course de-balance the game, but it can be done with a little bit of work on an objects.ddb file server-side.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Make the transport Helicopters more efficient? [message #343030 is a reply to message #343016] |
Sat, 26 July 2008 22:23 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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KobraOps wrote on Sun, 27 July 2008 13:44 | No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!
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A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Make the transport Helicopters more efficient? [message #343081 is a reply to message #343030] |
Sun, 27 July 2008 12:28 |
KobraOps
Messages: 202 Registered: January 2007
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Recruit |
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Dthdealer wrote on Sun, 27 July 2008 00:23 |
KobraOps wrote on Sun, 27 July 2008 13:44 | No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!
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A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.
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lmao did you seriously not understand that i was making fun of the anti-spawnkillin, guess some ppl arent so bright
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Re: Make the transport Helicopters more efficient? [message #343673 is a reply to message #343081] |
Wed, 30 July 2008 03:09 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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KobraOps wrote on Mon, 28 July 2008 05:28 |
Dthdealer wrote on Sun, 27 July 2008 00:23 |
KobraOps wrote on Sun, 27 July 2008 13:44 | No more dumb ideas plz. Giving transports guns...what will they think of next anti-spawnkilling or adding radio to reNeGADe1!!!
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A: The transport helicopter already has guns on its sides
B: I've already made a topic on anti-spawn killing.
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lmao did you seriously not understand that i was making fun of the anti-spawnkillin, guess some ppl arent so bright
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Unfortunately text cannot display the emotion that talking does, and so I believed that you did not know.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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