Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » armor changing
armor changing [message #342124] Sun, 20 July 2008 17:53 Go to next message
Rocko
Messages: 833
Registered: January 2007
Location: Long Beach, California
Karma: 0
Colonel
will there be any changes to armor?

such as making the transport as strong as an APC and make it actually useful??


black and proud
Re: armor changing [message #342142 is a reply to message #342124] Sun, 20 July 2008 20:33 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Surprisingly, you make a good point. Transport heli sucks. Should either have better speed, or better armor. I say it should have slightly better armor, but its major advantage should be speed.

Toggle Spoiler
Re: armor changing [message #342148 is a reply to message #342124] Sun, 20 July 2008 21:06 Go to previous messageGo to next message
a000clown
Messages: 363
Registered: May 2005
Location: Canada
Karma: 0
Commander
6 pages already about the points fix which is a real bug.
I'm sure armor and health changes would make pretty much the same arguments, only you can't really say it's a bug this time.
Re: armor changing [message #342149 is a reply to message #342124] Sun, 20 July 2008 21:20 Go to previous messageGo to next message
Rocko
Messages: 833
Registered: January 2007
Location: Long Beach, California
Karma: 0
Colonel
changing only the transport cant possibly be argued against considering how completely useless it is

unless u own like me you cant do much with it


black and proud
Re: armor changing [message #342168 is a reply to message #342124] Sun, 20 July 2008 23:42 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
I find them pretty useful sometimes. But they're way overpriced. Adding more armor or lowering the price would make it more useful; however, I don't think this patch's aim is to change balance.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: armor changing [message #342171 is a reply to message #342124] Sun, 20 July 2008 23:55 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
Why not though? It is (if it goes through) going to be the official Renegade patch 1.038, so it needn't be limited to bugs. They're priority, but if it makes Renegade better and is worth it, I say go for it. That's our goal with this, right? Make Renegade better? This could be the ONLY patch chance we get, so we should make sure it's ready before presented.

On this issue, I do agree that there'd likely be alot of arguing about what does/doesn't need changed. For example, I think the Mammoth Tank is overpriced for what it usually nets you, but most would probably deny it (although it SEEMS most would agree since most bash it/don't use it). True, you have to know how to use it, and most don't, but I still think it's not worth 1500. Maybe 1200 or so. I'm not saying it needs a a buff or to be made overpowered, but perhaps a slight increase to speed at least, because that's the biggest problem with that vehicle IMO. The Mammoth Tank was slow, but not like that. It self repairs too slow too.

Anyway, I was posting more so to point out that the patch should be for more than bugs, rather than to bring up the specific case of the Mammoth Tank. I do agree about the Transport Helicopter, along with what I said and probably a few others too.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.

[Updated on: Sun, 20 July 2008 23:56]

Report message to a moderator

Re: armor changing [message #342172 is a reply to message #342171] Sun, 20 July 2008 23:59 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Chuck Norris wrote on Mon, 21 July 2008 08:55

Why not though? It is (if it goes through) going to be the official Renegade patch 1.038, so it needn't be limited to bugs. They're priority, but if it makes Renegade better and is worth it, I say go for it. That's our goal with this, right? Make Renegade better? This could be the ONLY patch chance we get, so we should make sure it's ready before presented.

On this issue, I do agree that there'd likely be alot of arguing about what does/doesn't need changed. For example, I think the Mammoth Tank is overpriced for what it usually nets you, but most would probably deny it (although it SEEMS most would agree since most bash it/don't use it). True, you have to know how to use it, and most don't, but I still think it's not worth 1500. Maybe 1200 or so. I'm not saying it needs a a buff or to be made overpowered, but perhaps a slight increase to speed at least, because that's the biggest problem with that vehicle IMO. The Mammoth Tank was slow, but not like that.

Anyway, I was posting more so to point out that the patch should be for more than bugs, rather than to bring up the specific case of the Mammoth Tank. I do agree about the Transport Helicopter, along with what I said and probably a few others too.

Our patch will probably ship with it's own patcher, so when we get TT pushed by EA, we can update it whenever it's needed.

That is, if everything goes according to plan.

So for that reason, I think we shouldn't (yet) make any balance changes. It would cause major disagreements here, and gameplay will already be altered to some extend by the pointfix.
(making mammys actually worth their money and not make your team loose on points)


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: armor changing [message #342175 is a reply to message #342124] Mon, 21 July 2008 00:06 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
Ah, if that's the case, than I understand your priority almost solely on bugs right now. I like your way for doing the patch better, but I didn't think EA would basically pass on support for the game in giving TT control, since it seemed like it'd be hard enough to let them let anything be done for it period.

P.S. Mammoth Tanks aren't not worth it only because of the points they used to give off. They simply don't get you 1500 credits worth compared to most other things do.


When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: armor changing [message #342187 is a reply to message #342175] Mon, 21 July 2008 01:31 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

Chuck Norris wrote on Mon, 21 July 2008 09:06

Ah, if that's the case, than I understand your priority almost solely on bugs right now. I like your way for doing the patch better, but I didn't think EA would basically pass on support for the game in giving TT control, since it seemed like it'd be hard enough to let them let anything be done for it period.

P.S. Mammoth Tanks aren't not worth it only because of the points they used to give off. They simply don't get you 1500 credits worth compared to most other things do.

(at the mammoths)
Well, mammoths can be really useful if your base is in a siege. It allows you to get a lot of armour to push away enemy tanks. it also is very good in such cases to provide a cover for meds behind it, so they can move out as soon as they are near the enemy.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: armor changing [message #342228 is a reply to message #342124] Mon, 21 July 2008 07:49 Go to previous messageGo to next message
Hitman is currently offline  Hitman
Messages: 878
Registered: November 2005
Location: Belgium
Karma: 0
Colonel
yeah making the trans heli cost like 550 would be real nice, maybe a tiny speed upgrade to.

would own
Re: armor changing [message #342230 is a reply to message #342124] Mon, 21 July 2008 07:51 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
Karma: 0
General (2 Stars)

This patch is not intended to do any real balance changes.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: armor changing [message #342254 is a reply to message #342230] Mon, 21 July 2008 09:30 Go to previous messageGo to next message
Spoony is currently offline  Spoony
Messages: 3915
Registered: January 2006
Karma: 0
General (3 Stars)
Tactics & Strategies Moderator
I've put forth the idea of changing the transport heli's armour from light to heavy, which would give it the same durability as a stealth tank. I don't think we should include any actual balance changes though, at least not yet.

Unleash the Renerageâ„¢

Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
Re: armor changing [message #342274 is a reply to message #342124] Mon, 21 July 2008 10:52 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
Renegade doesn't need balance changes, each side has its advantages, nod has speed and stealth, gdi has heavy tanks.
The fact that maps are not always balanced is what makes renegade so unique.

So many other games like bf for example have the same stuff on both teams, which is why I personally got bored of it so fast, yet renegade has retained my interest due to the fact that it isn't balanced.

Strategies for GDI and NOD are so different which is what I love.

In regards to transport heli, it has some advantages over apc... on city_flying for example abilty to go over the bridge is helpful, changing its armour wouldn't really change gameplay much as anyone who is decent and gets a transport heli is probably intending to rush.

The fact it is slower than orca / apache makes sense due to it being larger and often carrying more people.


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...

[Updated on: Mon, 21 July 2008 10:55]

Report message to a moderator

Re: armor changing [message #342288 is a reply to message #342124] Mon, 21 July 2008 11:49 Go to previous messageGo to next message
Chuck Norris is currently offline  Chuck Norris
Messages: 312
Registered: July 2007
Karma: 0
Recruit
You're kidding, right? Renegade is one of the most balanced games I can think of. Sure, some things are useless and need fixed individually, but across the scale, it's pretty balanced.

When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.

Chuck Norris is the reason why Waldo is hiding.

When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.

Chuck Norris can slam a revolving door.
Re: armor changing [message #342327 is a reply to message #342124] Mon, 21 July 2008 15:04 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: armor changing [message #342349 is a reply to message #342274] Mon, 21 July 2008 16:25 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
Messages: 1684
Registered: July 2007
Karma: 0
General (1 Star)
NuneGa wrote on Mon, 21 July 2008 12:52

Renegade doesn't need balance changes, each side has its advantages, nod has speed and stealth, gdi has heavy tanks.
The fact that maps are not always balanced is what makes renegade so unique.

So many other games like bf for example have the same stuff on both teams, which is why I personally got bored of it so fast, yet renegade has retained my interest due to the fact that it isn't balanced.

Strategies for GDI and NOD are so different which is what I love.

In regards to transport heli, it has some advantages over apc... on city_flying for example abilty to go over the bridge is helpful, changing its armour wouldn't really change gameplay much as anyone who is decent and gets a transport heli is probably intending to rush.

The fact it is slower than orca / apache makes sense due to it being larger and often carrying more people.

Balancing does not only BALANCE the factions, but also the Units, making sure that every unit has its uses.
THE TRANSPORT CHOPPER DOES NOT HAVE A USE.
Re: armor changing [message #342358 is a reply to message #342327] Mon, 21 July 2008 17:50 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
Messages: 2812
Registered: May 2007
Location: Ottawa,Canada
Karma: 0
General (2 Stars)
NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: armor changing [message #342390 is a reply to message #342349] Tue, 22 July 2008 00:17 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
Messages: 2605
Registered: March 2006
Karma: 0
General (2 Stars)
Surth wrote on Mon, 21 July 2008 18:25


Balancing does not only BALANCE the factions, but also the Units, making sure that every unit has its uses.
THE TRANSPORT CHOPPER DOES NOT HAVE A USE.

It has a use, it's just not very good at it.


Toggle Spoiler
Re: armor changing [message #342485 is a reply to message #342358] Tue, 22 July 2008 13:59 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
Messages: 954
Registered: June 2007
Karma: 0
Colonel
sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: armor changing [message #342488 is a reply to message #342485] Tue, 22 July 2008 14:03 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
Messages: 202
Registered: January 2007
Karma: 0
Recruit
NuneGa wrote on Tue, 22 July 2008 15:59

sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map


Not rlly.
Re: armor changing [message #342503 is a reply to message #342124] Tue, 22 July 2008 15:18 Go to previous messageGo to next message
Ghostshaw is currently offline  Ghostshaw
Messages: 709
Registered: September 2006
Karma: 0
Colonel
A little detail, on the ladder nod vs gdi wins on official maps is like 50.00000001 to 49.99999999%

BlackIntel Administrator
Re: armor changing [message #342506 is a reply to message #342124] Tue, 22 July 2008 15:41 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

That is clearly unfair.


Renguard is a wonderful initiative
Toggle Spoiler
Re: armor changing [message #342879 is a reply to message #342506] Fri, 25 July 2008 15:28 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
Messages: 3751
Registered: October 2005
Location: The Netherlands
Karma: 0
General (3 Stars)

CarrierII wrote on Wed, 23 July 2008 00:41

That is clearly unfair.


Statisticians would refer to that as "insignificant".


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: armor changing [message #342882 is a reply to message #342124] Fri, 25 July 2008 16:35 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
Messages: 202
Registered: January 2007
Karma: 0
Recruit
Well renegade has kept a strong public and even clanwars population over the years so i don't think their are any problems in the balance. If your going to change any gameplay features it should be completely equal, like spoonys suggestion of changing the tranny from light to heavy.
Re: armor changing [message #343261 is a reply to message #342485] Mon, 28 July 2008 09:54 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
NuneGa wrote on Tue, 22 July 2008 23:59

sadukar09 wrote on Tue, 22 July 2008 01:50

NuneGa wrote on Mon, 21 July 2008 18:04

ok NOD on seige vs GDI on seige with teams of equal skill, nod wins everytime.

Seige isn't official WW map, fail.


complex = nod map

complex best for ctf and inf wars
Previous Topic: Objects.ddb Message.
Next Topic: radio
Goto Forum:
  


Current Time: Sun Nov 24 21:01:39 MST 2024

Total time taken to generate the page: 0.01735 seconds