recording/replay function [message #340556] |
Sat, 12 July 2008 23:12 |
wassabii
Messages: 4 Registered: June 2008
Karma: 0
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Recruit |
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For the purpose of reviewing clanwars to see where and what went wrong and to see strategies used by other teams so this way the teams get better and even the skill gap. Also can maybe be used to spectate live matches similiar to that in counter-strike (Half Life TV proxy)
Also could be somehow used stop cheaters if they are recorded in the act, having saved replays of matches for clanwars would also help clear up disputes two teams might have between each other saying that this team did that etc, and instead of having to fraps it with 30 fps or take screen shots all the time we could have saved replays to go back onto.
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Re: recording/replay function [message #340568 is a reply to message #340556] |
Sun, 13 July 2008 02:03 |
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Ghostshaw
Messages: 709 Registered: September 2006
Karma: 0
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Colonel |
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Well recording is pretty easy, the gamelogs and all already do that. The tricky bit is playing it off. But yeah I don't see it as anything that would have priority or anything. It would be cool, but not more then that.
BlackIntel Administrator
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Re: recording/replay function [message #340738 is a reply to message #340556] |
Sun, 13 July 2008 19:55 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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It would also be great for how-tos for strategies.
Servers may even be able to send the client a demo showing what each of the rules are and how the moderator/admin system works.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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