Get UVW-clusters the same size [message #336967] |
Sun, 22 June 2008 18:08 |
|
Slave
Messages: 607 Registered: December 2006
Karma: 0
|
Colonel |
|
|
Alright,
So I've continued a bit of work on a tank model from Supreme Commander, to add some detail to it. This involved my first attempt at making an UVW map.
I'm pretty much done welding parts of the map together, but while doing so, some parts rescaled. Some parts take up significantly more texture space than other parts. This would look silly on the model, because texture quality would be unevenly distributed over the model.
The question:
How do I normalize my parts? If one three-meter section of the model uses 10% of the texture, EVERY three-meter section should use about 10% of the texture.
The "Pack UVs" option with "normalize" enabled didn't do the trick.
Attached is an image with part of the map. Visible are the top, side, and bottom of the chassis, and a bit of the turret. All scaled differently...
Thanks.
*using 3ds max 8*
-
Attachment: uvwmapx.png
(Size: 73.53KB, Downloaded 147 times)
[Updated on: Sun, 22 June 2008 18:31] Report message to a moderator
|
|
|
|
|