visceroid [message #329659] |
Thu, 08 May 2008 15:19 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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is there a way to make the visceroid no spawn/startup stuck?
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Re: visceroid [message #329728 is a reply to message #329659] |
Fri, 09 May 2008 06:10 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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You mean make it so a visceroid doesn't get stuck when you become one? You have to make sure you aren't near a wall when you buy one. So like if you were to make a script zone that had a buy character on enter script that wasn't near a wall, that'd work.
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Re: visceroid [message #329810 is a reply to message #329659] |
Fri, 09 May 2008 14:27 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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it has nothing to do with walls;
ever wonder why freshly spawned visceroids in singleplayer don't move or attack until someone pushes them unstuck?
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Re: visceroid [message #329837 is a reply to message #329659] |
Fri, 09 May 2008 19:40 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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Don't they stick into the floor?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: visceroid [message #330194 is a reply to message #329659] |
Mon, 12 May 2008 02:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I believe you're using CnC_Visceroid instead of Visceroid. CnC_Visceroid has not got the "UseInnateBehaviour" enabled on it's settings in level edit. There is most likely a way to enable this via the API, but you will most likely find it easier to enable it as part of an objects.aow/gm mod (server side).
It should now be a mean ass mofo...
If you're wanting to make a crate that turns you into a Visceroid then that's another thing altogether.
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Re: visceroid [message #330198 is a reply to message #329659] |
Mon, 12 May 2008 03:17 |
cnc95fan
Messages: 1261 Registered: July 2007
Karma: 0
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General (1 Star) |
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That's an interesting video.. Although CMDBob made something similar, which a vehicle, and he was able to change weapon on it, like an infantry unit.
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Re: visceroid [message #337982 is a reply to message #329659] |
Sun, 29 June 2008 04:13 |
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wittebolx
Messages: 332 Registered: May 2007 Location: the netherlands
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you can also attach a script that when you turn into a visceroid the script activates an unstuck command.
thats the way i do it.
after 2 seconds of purchasing a visceroid by command or crate, the visceroid jumps once, then you are no longer stuck
http://www.wittebolx.com
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