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			| Re: Creating BRenBot plugins [message #318876 is a reply to message #318870] | 
			Mon, 25 February 2008 08:22    | 
		 
		
			
				
				
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						Omar007
						 Messages: 1711 Registered: December 2007  Location: Amsterdam
						
	Karma: 0
 
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					General (1 Star)  | 
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		Neh my problem is that i don't know what i must add into the AllGuns.pm file. 
 
I don't know the signatures of all weapons in BRenBot. 
I studied the one of !destroyveh and it comes out with yhis code: 
 
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sub destroyveh 
{ 
	my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ]; 
	my %args = %{$args}; 
 
	if ( $args{arg} =~ m/^\!\S+\s(.+)$/i ) 
	{ 
		my ( $result, %player ) = plugin::getPlayerData ( $1 ); 
		if ( $result == 1 ) 
		{ 
			plugin::RenRemCMD ( "destroy_vehicle $player{id}" ); 
			plugin::RenRemCMD("ppage $player{id} Your vehicle was destroyed by request."); 
		} 
		else { doMsg("Error: $args{arg1} was not found ingame, or is not unique",$args{nicktype}, "A"); } 
	} 
	else 
	{ 
                 doMsg("Syntax: !destroyveh <player>",$args{nicktype}, "A"); 
 } 
} 
 
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I don't know what i have to fill in by the --> if ( $args{arg} =~ m/^\!\S+\s(.+)$/i ) <-- for all weapons. This should be a check for the vehicle but now i want the code for the weapons. 
 
So my problem really lies in the 'programming' part. 
 
 
PS. That's not a miracle i'm just 15    
		
		
 
  
		
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