Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Other Products » BrenBot Script
BrenBot Script [message #311482] Wed, 16 January 2008 15:06 Go to next message
Syther is currently offline  Syther
Messages: 9
Registered: January 2008
Karma: 0
Recruit
HI i am wanting a script for brenbot so i can add more mods like Owners ~
Admins &
Division Team Leaders *
Managers ^
Full Mods @
Half Mods %
V.I.P's +

If anyone can help me e-mail me at Darius-1991@hotmail.co.uk or get me on irc at irc.sa-clan.com or irc.aohost.co.uk
Re: BrenBot Script [message #311486 is a reply to message #311482] Wed, 16 January 2008 15:30 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
You're talking about a full recoding of BRenBot.... The moderators are embedded deep, afaik. :\

I bid ye good luck with that!


~MathK1LL
Re: BrenBot Script [message #311489 is a reply to message #311482] Wed, 16 January 2008 15:44 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Actually moderator levels are simply numerical values, you would probably only need to change about 5 locations in the code. But it would take a while to test it and the commands.xml structure wouldn't work with that very well.

http://steamsignature.com/card/1/76561197975867233.png
Re: BrenBot Script [message #311539 is a reply to message #311486] Wed, 16 January 2008 21:06 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
MathK1LL wrote on Wed, 16 January 2008 15:30

I bid ye good luck with that!
Re: BrenBot Script [message #311730 is a reply to message #311482] Thu, 17 January 2008 15:30 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
The existing levels allow for quite a bit of customization. That is one feature that I loved from BR.Net that BRenBot hasn't had until recently. Now that I have the ability to edit commands individually it really opened up what mod levels I could create.

Maybe in future versions we could be allowed to set more levels up to a maximum number? Big Ups
Re: BrenBot Script [message #311748 is a reply to message #311482] Thu, 17 January 2008 16:40 Go to previous messageGo to next message
Syther is currently offline  Syther
Messages: 9
Registered: January 2008
Karma: 0
Recruit
So cant i get a script then that allows me 2 add more mod levels
Re: BrenBot Script [message #311753 is a reply to message #311482] Thu, 17 January 2008 16:59 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Not at the moment, it would require rewriting core parts of the program to support it. Maybe a future version will support something like this...

http://steamsignature.com/card/1/76561197975867233.png
Re: BrenBot Script [message #311783 is a reply to message #311753] Thu, 17 January 2008 20:33 Go to previous message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
danpaul88 wrote on Thu, 17 January 2008 16:59

Maybe a future version will support something like this...


BR 2.00? Razz


~MathK1LL
Previous Topic: FDS Status Reporter Plugin doesnt work
Next Topic: Problem with Brenbot..
Goto Forum:
  


Current Time: Tue Dec 03 10:56:52 MST 2024

Total time taken to generate the page: 0.00733 seconds