Player Controlled: Nod Turret [message #300091] |
Fri, 30 November 2007 09:56 |
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The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
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Colonel |
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Okay I was testing some stuff and I used Oblivion165's tutorial on poke buy and I found out how to make the turret dirvable.
You have to select "Object--->Vehicle--->Mounted--->Nod_Turret--->Nod_Turret_MP--->Nod_Turret_MP_Improved " then add a seat, remove M00_Disable_Transition script, add the proper transitions, then boom. Export. Test. Have fun!
If you are doing it by poke buy then you would also need to add the script to the turret "JFW_Disable_Physical_Collision" so when you place it, you don't get stuck on the inside of the turret.
This also works server side.
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
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Re: Player Controlled: Nod Turret [message #300292 is a reply to message #300091] |
Sat, 01 December 2007 05:29 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Change the vehicle profile. The highest/widest camera is the ORCA so copy that one into the turret preset. I think.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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