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Making Terrain [message #296931] Wed, 14 November 2007 17:00 Go to next message
bat66wat6
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Okay i followed the making a basic map tutorial on renhelp.net all the way up to the point of exporting the map etc which he FAILS to mention

I need to know how i export a terrain from RenX to LE so i can "Make" it and add spawners etc...

[Updated on: Wed, 14 November 2007 17:01]

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Re: Making Terrain [message #296942 is a reply to message #296931] Wed, 14 November 2007 19:13 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well, first check your collisions in the Renx version, make sure you have the correct boxes checked off or you will fall right through the map.

Save it. Open up your level editor and click on New. Name it whatever you want, then click Ok. After it loads minimize it and maximize renx again.

Export the map from Renx (File > Export) then browse to the level folder that you just created in level editor. Then export it into that folder. (Make sure you export it as a W3D file, not a P3D)
I usually export it into the Levels folder, just to keep it organized, but it doesn't really matter.

After you export, minimize Renx and bring up level edit again. In the terrain preset tab click on the main parent folder (The Terrain folder itself) then click the ADD button down at the bottom.

Name the mesh, it really doesn't matter what you name it, it doesn't have any effect on the map itself. After you name it, click over to the settings tab and in the first box click the browse folders button (The picture of a folder next to the text box) when the window pops up, find and open the map you exported. It should then show the directory in the text box. Click ok and the window will go away. It may freeze for a few moments.

When ready, select the newly created preset you just made and click the MAKE button. TA-DA your map is in Level Editor.

Smile
Re: Making Terrain [message #296946 is a reply to message #296942] Wed, 14 November 2007 20:24 Go to previous messageGo to next message
cpjok is currently offline  cpjok
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lol i know how to make a bit of a map and do stuff in LE i added over 15 extra units to my map but when i try and play on renegade hardly any extra units work with the weapon and that i set it to
Re: Making Terrain [message #297004 is a reply to message #296946] Thu, 15 November 2007 14:13 Go to previous messageGo to next message
bat66wat6
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Thanks alot man Big Grin
I have managed to load my map and add simple objects...but before i go to more technical stages i want to know why my terrain textures are totally F***ed
Here's a Screenshot below, the green area is meant to be grass->

What's wrong? How do i fix this?
Re: Making Terrain [message #297008 is a reply to message #297004] Thu, 15 November 2007 14:46 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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How did you texture it? You used UVW Mapping right?

You see what I normally do, which is different then what other people are used to, is that I almost always apply the texture as a Box and adjust the size of the box until I get a good tile. I don't touch the U, V, and W tiles, I just use the Length, Width, and Hight.

It always comes out looking nice, and I feel you have more control over it.
Re: Making Terrain [message #297010 is a reply to message #296931] Thu, 15 November 2007 14:54 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Obviously you didn't read the tutorial properly.
Quote:


Go back to Gmax and check these fallowing Properties

Re: Making Terrain [message #297023 is a reply to message #297010] Thu, 15 November 2007 16:28 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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You should read ACK's tut on CnCden, I found it of a MUCH greater help than the map making tutorials on Renhelp. (No offence)

I used it when I started making maps like 3 years ago, and I still use some of the tips it gives.

View here: http://www.cncden.com/ren_map_tutorial.shtml
Re: Making Terrain [message #297125 is a reply to message #297023] Fri, 16 November 2007 09:36 Go to previous messageGo to next message
bat66wat6
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Where do i put all the stuff from the BUILDINGS.zip i got from ft.westwood.com?
Re: Making Terrain [message #297147 is a reply to message #296931] Fri, 16 November 2007 10:47 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Are they models...? If you so must merge them with your terrain.
Re: Making Terrain [message #297152 is a reply to message #297147] Fri, 16 November 2007 11:20 Go to previous messageGo to next message
bat66wat6
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Sorry i do not know, there are many 3

.tga
.w3d
&
gmax scenes

What do i do, i am so lost... Blush
Re: Making Terrain [message #297154 is a reply to message #296931] Fri, 16 November 2007 11:35 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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lol... merge the gmax scenes with terrain, but make sure you keep the tga's and dds's in the same dir.
Re: Making Terrain [message #297163 is a reply to message #297154] Fri, 16 November 2007 13:08 Go to previous messageGo to next message
bat66wat6
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LOL, how do i merge?
Is it just a complicated word for Add to Terrain?

And i do not really know why i need all of these .tga textures! Dont Get It

I thought it'd just be a load of .w3d files or something. Dont Get It Huh
Re: Making Terrain [message #297178 is a reply to message #296931] Fri, 16 November 2007 14:57 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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File > Merge > select file you want to merge..
Re: Making Terrain [message #297179 is a reply to message #297178] Fri, 16 November 2007 15:01 Go to previous messageGo to next message
bat66wat6
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So let me try to sum it up

If/when i want to add a building into a map in RenX i go to File>Merge>Select file i wanna merge

And as for the BUILDINGS.zip i just get all the gmax scenes in one section and all the others in a different section...

Am i correct so far?
Re: Making Terrain [message #297196 is a reply to message #296931] Fri, 16 November 2007 17:35 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Put all the gmax scenes in your Gmax directory so they are easy to find when you want to merge them. Put the w3d's etc wherever you like.

File -> Merge yes in Gmax make your terrain and merge the buildings onto it then export to w3d and make it into a map in LE. Good luck Very Happy


"GEoDLeto wrote:"

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So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

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Unless they are girls, I am not going to bone them.
Re: Making Terrain [message #297210 is a reply to message #297196] Fri, 16 November 2007 20:29 Go to previous messageGo to next message
bat66wat6
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By "put all the gmax scenes in the gmax directory" do i have to put every single gmax scene in because there's about 500 of them! Huh
Re: Making Terrain [message #297261 is a reply to message #296931] Sat, 17 November 2007 09:28 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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.... 500? Are you sure? There can't be more then 30 buildings in Renegade, do you mean animation slides?
Re: Making Terrain [message #297264 is a reply to message #297261] Sat, 17 November 2007 09:50 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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In Gmax, this is where you put things like buildings and things in. In level edit, that is where you fix up the map with all the gameplay elements like PTs, Spawn points, ect.
Re: Making Terrain [message #297266 is a reply to message #296931] Sat, 17 November 2007 10:04 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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maybe hes on about proxies...
Re: Making Terrain [message #297268 is a reply to message #297266] Sat, 17 November 2007 10:58 Go to previous messageGo to next message
bat66wat6
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I mean that there is the Main folder e.g "Nod Airtower" in that there will be a folder then in that folder a folder and in each of these folder's there can be 1-26 gmax scene's

Do i have to put all of these in?

[Updated on: Sat, 17 November 2007 10:58]

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Re: Making Terrain [message #297269 is a reply to message #297268] Sat, 17 November 2007 11:02 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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No, you just need to put in the one that ends in _ext or something.

However, I would say don't bother with those. Because it can be really confusing.

Go here: http://www.renhelp.net/index.php?load=Downloads&

Scroll down to "Useful Files"
Then download the "Buildings for RenX with Proxies"

That should solve all your problems. Smile The good thing about these buildings is that the spawn points and purchase terminals are ALREADY there, so no need to add them in level edit, thus saving you lots of time.

Edit: one thing to take note of, the buildings in that download are made for flying maps. You could always delete the Ramps, however.

[Updated on: Sat, 17 November 2007 11:03]

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Re: Making Terrain [message #297296 is a reply to message #297269] Sat, 17 November 2007 15:57 Go to previous messageGo to next message
bat66wat6
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Okay. That's a will do. But just before i download it how do i delete the ramps?

Do i delete them in LE or RenX?
Re: Making Terrain [message #297304 is a reply to message #297296] Sat, 17 November 2007 16:55 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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You can't delete them in Level edit. You delete them in Renx.


What ever you put in the map on Renx will show up in Level edit.
Re: Making Terrain [message #297330 is a reply to message #297304] Sat, 17 November 2007 19:33 Go to previous messageGo to next message
bat66wat6
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Are the "BuildingsWithProxies" meant to look like this?
Re: Making Terrain [message #297331 is a reply to message #297330] Sat, 17 November 2007 19:46 Go to previous messageGo to previous message
jnz is currently offline  jnz
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bat66wat6 wrote on Sun, 18 November 2007 02:33

Are the "BuildingsWithProxies" meant to look like this?


Yes, they are. They will show up properly in LevelEdit.
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