Making Terrain [message #296931] |
Wed, 14 November 2007 17:00 |
bat66wat6
Messages: 331 Registered: September 2007
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Okay i followed the making a basic map tutorial on renhelp.net all the way up to the point of exporting the map etc which he FAILS to mention
I need to know how i export a terrain from RenX to LE so i can "Make" it and add spawners etc...
[Updated on: Wed, 14 November 2007 17:01] Report message to a moderator
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Re: Making Terrain [message #296942 is a reply to message #296931] |
Wed, 14 November 2007 19:13 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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Well, first check your collisions in the Renx version, make sure you have the correct boxes checked off or you will fall right through the map.
Save it. Open up your level editor and click on New. Name it whatever you want, then click Ok. After it loads minimize it and maximize renx again.
Export the map from Renx (File > Export) then browse to the level folder that you just created in level editor. Then export it into that folder. (Make sure you export it as a W3D file, not a P3D)
I usually export it into the Levels folder, just to keep it organized, but it doesn't really matter.
After you export, minimize Renx and bring up level edit again. In the terrain preset tab click on the main parent folder (The Terrain folder itself) then click the ADD button down at the bottom.
Name the mesh, it really doesn't matter what you name it, it doesn't have any effect on the map itself. After you name it, click over to the settings tab and in the first box click the browse folders button (The picture of a folder next to the text box) when the window pops up, find and open the map you exported. It should then show the directory in the text box. Click ok and the window will go away. It may freeze for a few moments.
When ready, select the newly created preset you just made and click the MAKE button. TA-DA your map is in Level Editor.
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Re: Making Terrain [message #297004 is a reply to message #296946] |
Thu, 15 November 2007 14:13 |
bat66wat6
Messages: 331 Registered: September 2007
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Thanks alot man
I have managed to load my map and add simple objects...but before i go to more technical stages i want to know why my terrain textures are totally F***ed
Here's a Screenshot below, the green area is meant to be grass->
What's wrong? How do i fix this?
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Re: Making Terrain [message #297179 is a reply to message #297178] |
Fri, 16 November 2007 15:01 |
bat66wat6
Messages: 331 Registered: September 2007
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So let me try to sum it up
If/when i want to add a building into a map in RenX i go to File>Merge>Select file i wanna merge
And as for the BUILDINGS.zip i just get all the gmax scenes in one section and all the others in a different section...
Am i correct so far?
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Re: Making Terrain [message #297210 is a reply to message #297196] |
Fri, 16 November 2007 20:29 |
bat66wat6
Messages: 331 Registered: September 2007
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By "put all the gmax scenes in the gmax directory" do i have to put every single gmax scene in because there's about 500 of them!
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Re: Making Terrain [message #297268 is a reply to message #297266] |
Sat, 17 November 2007 10:58 |
bat66wat6
Messages: 331 Registered: September 2007
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I mean that there is the Main folder e.g "Nod Airtower" in that there will be a folder then in that folder a folder and in each of these folder's there can be 1-26 gmax scene's
Do i have to put all of these in?
[Updated on: Sat, 17 November 2007 10:58] Report message to a moderator
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Re: Making Terrain [message #297269 is a reply to message #297268] |
Sat, 17 November 2007 11:02 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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No, you just need to put in the one that ends in _ext or something.
However, I would say don't bother with those. Because it can be really confusing.
Go here: http://www.renhelp.net/index.php?load=Downloads&
Scroll down to "Useful Files"
Then download the "Buildings for RenX with Proxies"
That should solve all your problems. The good thing about these buildings is that the spawn points and purchase terminals are ALREADY there, so no need to add them in level edit, thus saving you lots of time.
Edit: one thing to take note of, the buildings in that download are made for flying maps. You could always delete the Ramps, however.
[Updated on: Sat, 17 November 2007 11:03] Report message to a moderator
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