| Radar blips [message #296645] | 
			Tue, 13 November 2007 14:41   | 
		 
		
			
				
				
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						reborn
						 Messages: 3231 Registered: September 2004  Location: uk - london
						
	Karma: 0
 
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					General (3 Stars)  | 
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		I have no experiance with radar functions and was looking for a little help... 
 
I create a GameObject * here: 
 
GameObject *Icon = Commands->Create_Object_At_Bone(obj,"Invisible_Object","c HEAD");
Commands->Set_Model(Icon,"p_tnanites");
Commands->Attach_To_Object_Bone(Icon,obj,"c HEAD");
Commands->Attach_Script(Icon,"MDB_SSGM_Destroy_When_Object_Destroyed",ToString(Commands->Get_ID(obj)).c_str());
  
 
Then I want to set the Icon gameobject as a radar objective blip, so I took a look at the SSCTF code. Now JonWills description of "Set_Obj_Radar_Blip_Shape" says "//tested,doesnt work in MP", however it is used elsewhere in SSGM for SSCTF. 
So I tried this: 
 
Set_Obj_Radar_Blip_Shape(Icon,BLIP_SHAPE_OBJECTIVE);
Set_Obj_Radar_Blip_Color(Icon,2);
  
 
Obviously this didn't work as I am posting here. 
I havn't worked with the radar functions at all, so if someone with a greater knowledge then me would like to shed some light, I would appreciate it. 
 
My goal is to male the Icon object appear as a radar blip on all players radar. Everyone is teamed nuetral in this instance, so it makes sense that the radar blip color is white. 
 
 
Thanks for reading, hope you can help.
		
		
 
  
		
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			| Re: Radar blips [message #296721 is a reply to message #296645] | 
			Tue, 13 November 2007 16:07   | 
		 
		
			
				
				
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						jnz
						 Messages: 3396 Registered: July 2006  Location: 30th century
						
	Karma: 0
 
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					General (3 Stars)  | 
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		Try the SSGM functions: 
void Set_Obj_Radar_Blip_Shape(GameObject *obj,int Shape); //Workaround for broken Commands->Set_Obj_Radar_Blip_Shape
  void Set_Obj_Radar_Blip_Color(GameObject *obj,int Color); 
  
		
		
		
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