Heightfield Texturing problem [message #296567] |
Tue, 13 November 2007 10:02 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
Okay right i followed the Heightfield mapping tutorial that's on Renhelp.net
Right down to the point where he goes "4a. Texturing certain areas of your map - Yay! One more chapter to go!
Quote: |
4a. Under base material, find a empty spot and click it, and press "Material Settings".
b. Another box asking you what texture and type of ground should show up.
c. Change the option "Vertex Height" to "Vertex Paint"."
|
I do not get the part where he says Vertex Paint, the closest thing i have to do with that is Texture Paint
So when i select my stuff i want it gives me loads of "Westwood" tiles...
The SS below will explain more of my problem
|
|
|
Re: Heightfield Texturing problem [message #296573 is a reply to message #296567] |
Tue, 13 November 2007 10:34 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
Heightfield is gay.
Use RenX/3dsmax
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
|
|
|
|
|
Re: Heightfield Texturing problem [message #296688 is a reply to message #296615] |
Tue, 13 November 2007 15:14 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
I did what you said Gen
I put the .tga textures in the mod folder. And it still did not work...but i tried a range of textures and wierdly some worked and some didn't!
Like the one i wanted, the grass texture did not work but the Ceilingfan texture did LOL, so did the Tiberium Texture
Here;s an SS if ya wanna take a peak
Please help, this is wierd...simple textures aren't working
|
|
|
|
|
|
Re: Heightfield Texturing problem [message #296825 is a reply to message #296567] |
Wed, 14 November 2007 01:36 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
you don't need to have it in your folder if you're running jonwils version of LE. Just pop the texture name in with a tga ending instead of the dds one.
Juts browse through them in always.dat using xcc. You don't have to copy them at all
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
Re: Heightfield Texturing problem [message #296850 is a reply to message #296825] |
Wed, 14 November 2007 09:01 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
I got an improved version of LevelEDIT where it loads up the Scripts without having to put em in Mod Folder
It also fixed some bugs like my CnC_GDI_Orca loading problem
It may be this Jonwoll's version, i dunno...but it sure is more stable than the version i had before
|
|
|
|
Re: Heightfield Texturing problem [message #296860 is a reply to message #296858] |
Wed, 14 November 2007 09:50 |
bat66wat6
Messages: 331 Registered: September 2007
Karma: 0
|
Recruit |
|
|
The main problem is the base Terrain textures with Heightfield
Because it's set to rock by default but it sounds like metal...
Oh and why don't my tiberium fields hurt me
I changed the Surface Type to Tiberium Field>?
|
|
|
Re: Heightfield Texturing problem [message #297639 is a reply to message #296860] |
Mon, 19 November 2007 09:59 |
|
The Elite Officer
Messages: 602 Registered: September 2007 Location: Chapel Hill, North Caroli...
Karma: 0
|
Colonel |
|
|
Because they only use the effects and sounds from the base texture.
In order to get the fields to hurt you, you have to go to Object--->Damge Zone---->Tiberium Damage Zone-pink
But you have to change the damage type to "Tiberium no shell" or something like that.
The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
|
|
|