Single Player Maps [message #262866] |
Sun, 03 June 2007 15:21 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
i edited some single player lvl files and when i run my serv to test them it just keeps restarting and idk why
also it still crashes when adding wep spawns
|
|
|
|
|
|
Re: Single Player Maps [message #262899 is a reply to message #262866] |
Sun, 03 June 2007 17:41 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
no it loads up on the renegademaster server then when saying loading map blank % it restarts over and over
|
|
|
|
Re: Single Player Maps [message #262981 is a reply to message #262866] |
Mon, 04 June 2007 00:47 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
ok now im confused can u guys explain it a little more i thought u just do the same thing as in the mulitplayer lvl files but dont add that lsd file
|
|
|
|
Re: Single Player Maps [message #263011 is a reply to message #262866] |
Mon, 04 June 2007 03:30 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
every time u wanna do something with the presents do u have to make them a temp so lets say if i made a copy of the nod turret for something do i click add or temp?
|
|
|
Re: Single Player Maps [message #263034 is a reply to message #263011] |
Mon, 04 June 2007 06:31 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
|
Colonel |
|
|
When I edited maps I didn't delete anything from XCC mixer I just saved my map from level edit straight to my data folder, and it worked perfectly.
Creator: AoBFrost
|
|
|
|
|
|
Re: Single Player Maps [message #263184 is a reply to message #262866] |
Mon, 04 June 2007 23:14 |
|
Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
|
General (1 Star) |
|
|
Dude... In the last 3-4 pages you have created 22 topics. Please, visit RenHelp and read the tutorials until your eyes fall out. If you don't understand it, read it again. If you fail to understand it after your eyes fall out, then maybe you shouldn't bother.
Seriously though, you need to keep your questions to one topic, and don't ask so many questions at once. Wait until your previous questions are answered before asking new ones. You're going to aggravate the folks here like you have me, and they will fail to provide help for you, and instead will just flame you. I'm not trying to be mean, but you seriously need to control yourself more when clicking the new topic button and asking so many questions.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
[Updated on: Mon, 04 June 2007 23:15] Report message to a moderator
|
|
|
Re: Single Player Maps [message #263190 is a reply to message #262866] |
Mon, 04 June 2007 23:25 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
i do look at renhelp alot but not all questions are on there and i ask questions but when people stop asking them thats when i start a new topic
|
|
|
Re: Single Player Maps [message #263211 is a reply to message #262866] |
Tue, 05 June 2007 01:24 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Your server is crashing because you are adding the wrong type of weapon spawns. Although they look the same, infact they look identicle because they use the same model.
But I had a similar experinace with weapon spawns. I found many different ways of adding them, but basically there are three different effects.
a) it doesn't show up on the map
b) server keeps crashing and restarting on map load
c) works fine
If you are getting a or b then you are on the right track (because you are creating the modified map correctly), however you are just spawning the wrong type of weapon powerup.
Don't start messing around with temping presets. Do it the way I told you with "make" and just using the .lsd and .ldd files.
For what you are doing temping isn't necessary and just will add confusion.
Also, there isn't any difference in editting the single player maps server side to how you do it for multiplayer maps. You are just getting confused.
It has been nearly 18 months (i think) since I added a weapon spawns to a map using level edit, so I can't tell you off the top of my head which ones are fine to add. But I will research it for you and show an example later.
[Updated on: Tue, 05 June 2007 01:26] Report message to a moderator
|
|
|
|
Re: Single Player Maps [message #263222 is a reply to message #263221] |
Tue, 05 June 2007 02:24 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
joe937465 wrote on Tue, 05 June 2007 05:16 | im doing the same thing as on renhelp
but i get number 2
|
OK, I will make a tutorial on how to make weapon spawns server side on amap using level edit. I can't do this now, I am at work. But I will at some point this week, hopefully tonight.
|
|
|
|
Re: Single Player Maps [message #263232 is a reply to message #262866] |
Tue, 05 June 2007 03:28 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
|
General (4 Stars) |
|
|
ty!!
THAt reminds me is there a program to record stuff u do on ur pc like if someone was watching ur screen ?
|
|
|
Re: Single Player Maps [message #263238 is a reply to message #262866] |
Tue, 05 June 2007 04:07 |
|
jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
|
General (3 Stars) |
|
|
Camtasia studio is the best for that, look for it on http://www.google.co.uk
For the weapon spawners since i don't know what you're trying to do it in ill tell you the easiest way of doing it:
In the scripts.dll source, make a script that does:
void WepSpawner::Created(GameObject *Obj)
{
Commands->Start_Timer(Obj, this, 0.0, 1);
}
void WepSpawner::Entered(GameObject *Obj, GameObject *Obj2)
{
Commands->Start_Timer(Obj, this, 10.0, 1);
}
void WepSpawner::Timer_Expired(GameObject *Obj, int number)
{
if(number == 1)
{
int rand = Commands->Get_Random_Int(0, 3); //for 4 powerups
if(rand == 0)
{
Commands->Create_Object("POW_Railgun_Player", Commands->Get_Position(Obj));
}
if(rand == 1)
{
Commands->Create_Object("POW_VoltAutoRifle_Player", Commands->Get_Position(Obj));
}
if(rand == 2)
{
Commands->Create_Object("POW_VoltAutoRifle_Player", Commands->Get_Position(Obj));
}
if(rand == 3)
{
Commands->Create_Object("POW_TiberiumFlechetteGun_Player", Commands->Get_Position(Obj));
}
}
Then all you need to do is make a script zone and attach it. Much easier and you don't need any extra ddb / ldd files
|
|
|
|
|
|
|