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Sbot [message #253538] Wed, 11 April 2007 01:16 Go to next message
jnz is currently offline  jnz
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Work on Sbot has completly stopped. I'm finding it hard to develop a program such as this. I will release the full sources when i get home today. I will comment them best i can, but be warned, my coding isn't exacly easy to read.

Out of the ashes comes something new...
icon13.gif  Re: Sbot [message #253558 is a reply to message #253538] Wed, 11 April 2007 04:30 Go to previous messageGo to next message
lavamike is currently offline  lavamike
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I heard that you stole !build commands from NR Angry

Re: Sbot [message #253562 is a reply to message #253538] Wed, 11 April 2007 05:29 Go to previous messageGo to next message
jnz is currently offline  jnz
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You heard wrong.
Re: Sbot [message #253563 is a reply to message #253538] Wed, 11 April 2007 05:56 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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NR dousnt have a !build command
Re: Sbot [message #253582 is a reply to message #253538] Wed, 11 April 2007 08:17 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Yeah, but he stole it from NR anyway Sarcasm

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Re: Sbot [message #253606 is a reply to message #253538] Wed, 11 April 2007 11:31 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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I had much hope for SBot too.

Re: Sbot [message #253609 is a reply to message #253606] Wed, 11 April 2007 11:42 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
Unless nightma created his bot himself?
Re: Sbot [message #253612 is a reply to message #253538] Wed, 11 April 2007 12:00 Go to previous messageGo to next message
jnz is currently offline  jnz
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No it's not that, i'm just no good enough yet to take on something this big. There were bugs everywhere, things i couldn't do etc...
like i said before though "Out of the ashes comes something new..."
Re: Sbot [message #253620 is a reply to message #253609] Wed, 11 April 2007 13:45 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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bluethen wrote on Wed, 11 April 2007 20:42

Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
Unless nightma created his bot himself?

Nightma made his himself at 12 years old. Razz But he seems to be a genius and started small as well Wink.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Sbot [message #253625 is a reply to message #253620] Wed, 11 April 2007 14:27 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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bluethen wrote on Wed, 11 April 2007 20:42

Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.
Unless nightma created his bot himself?


Some projects are best developed alone. Its not as easy as you think it is to share a project like this. Which is why I am developing the DevSuite. hehe.

Anyway, when Dan releases the source I am sure this will be a great contribution to the community.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Wed, 11 April 2007 14:27]

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Re: Sbot [message #253627 is a reply to message #253609] Wed, 11 April 2007 14:46 Go to previous messageGo to next message
Genesis2001
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bluethen wrote on Wed, 11 April 2007 12:42

Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.


Negative. The majority of BRenBot, to my knowledge, is coded solely by danpaul.



EDIT: After speaking with gamemodding, I will be taking on the SBot project. SBot will be implemented into the current work of mine called "NeoServ" which is pretty much the same thing as SBot only in earlier stages of development. Betas will be released via Neo Gods Forums (Private betas for now)

[Updated on: Wed, 11 April 2007 15:01]

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Re: Sbot [message #253628 is a reply to message #253538] Wed, 11 April 2007 15:09 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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To clear up the above post, Mathk1ll is using source code from the SBot to make NeoServ; he is not taking on the SBot project. The SBot project and the SBot names/dependencies are still the property of Dan. I apologize I cannot discuss more at this time.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Wed, 11 April 2007 15:10]

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Re: Sbot [message #253632 is a reply to message #253538] Wed, 11 April 2007 15:21 Go to previous messageGo to next message
jnz is currently offline  jnz
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http://www.dansprojects.com/Sbot/Sbot.rar

Since i have kindly released this, i would like to ask that i am credited for any of the source used. I would also like to ask, that the GUI or the name Sbot isn't used either.

i'm uploading SbotSS soon(the sever part). Same goes with that.
Re: Sbot [message #253633 is a reply to message #253538] Wed, 11 April 2007 15:24 Go to previous messageGo to next message
Genesis2001
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Dave is Correct. I probably would've clarified that but I lost my edit button...


Anyways, Yea, Dave is right in that I will be using SBot source in NeoServ. Below is our Convs. from MSN:

Quote:


MathK1LL: Mind if I take on the project?
Daniel Astbury: you can, ofc. but i wouldn't. i would take snippets and just write your own.
MathK1LL: Yea
MathK1LL: thats what i was planning on doing
Daniel Astbury: the sources are uploading now.
MathK1LL: NeoServ using SBot scripts
MathK1LL: Wink
MathK1LL: appropriate credits will be applied
Daniel Astbury: thanks

[Updated on: Wed, 11 April 2007 15:26]

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Re: Sbot [message #253635 is a reply to message #253558] Wed, 11 April 2007 15:28 Go to previous messageGo to next message
Genesis2001
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lavamike wrote on Wed, 11 April 2007 05:30

I heard that you stole !build commands from NR Angry


oh and btw, you're prolly thinking of Kamuix's server which he uses NR and has customized his own scripts.dll for his server.
Re: Sbot [message #253637 is a reply to message #253627] Wed, 11 April 2007 15:48 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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MathK1LL wrote on Wed, 11 April 2007 22:46

bluethen wrote on Wed, 11 April 2007 12:42

Maybe programs like this needs a team to build. I'm unsure if one person can create something this big.


Negative. The majority of BRenBot, to my knowledge, is coded solely by danpaul.



I didn't originally create BRenbot, I am simply the latest in a series of coders. Blazer created the original BRenBot (hence the name BlazeRegulator), and mac also did a lot of work on the versions up to 1.41. After that there was not much dev done until PackHunter stepped in to continue work on the early 1.43 code, and after a while I took over from PackHunter as he had other commitments.

Yes, a lot of the new code is by me, but there is still a heck of a lot of code from the original BRenBot, and most of the new stuff is based on the old code.


http://steamsignature.com/card/1/76561197975867233.png
Re: Sbot [message #253643 is a reply to message #253538] Wed, 11 April 2007 16:43 Go to previous message
CarrierII is currently offline  CarrierII
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Only the old code had memory leaks that turned the server into a mess. :s
(No offense, the thing was damn useful, just needed restarting)


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