DXTBmp trouble: Twisted Textures, I seriously need help [message #-984793] |
Sat, 25 January 2003 13:32 |
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I have been using DXTBmp long enought to make a texture thayt can used for alpha testing. But today something went horibly wrong. One of my textures that I was making (and a very important one) became twisted. It was turned 45 degrees and the the parts that were cut of wrapped around tot eh other side. Whenever I preview the transparence, I see that the Alpha I made is screwed up. Please help me, I need to fix whatever I am doing wrong fast. Here is a picture to help whoever figure out what is going wrong.
http://www.n00bstories.com/image.fetch.php?id=1794558518 [ January 26, 2003, 10:43: Message edited by: Gernader8 ]
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DXTBmp trouble: Twisted Textures, I seriously need help [message #-984792] |
Sat, 25 January 2003 15:05 |
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Do you still have a copy of the original texture before you did the alpha channel? You'll probably have to revert back to that if you do. DXTBmp, although it usually gets the job done, has some major bugs. Don't ever try using it to edit .dds files, it will just crash.
EDIT:
Also, I see that the dimensions are invalid on that image. Textures have to have texel counts in powers of 2. [ January 25, 2003, 22:08: Message edited by: SomeRhino ]
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