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Re: [BlackIntel] BIATCH Released! [message #249296 is a reply to message #249258] |
Sun, 11 March 2007 15:59 |
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EvilWhiteDragon
Messages: 3751 Registered: October 2005 Location: The Netherlands
Karma: 0
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General (3 Stars) |
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SeargentSarg wrote on Sun, 11 March 2007 17:10 | You said make it so you can disable some of BIATCH's features, like the kill count point thing, or make a version of biatch for each game mode.
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CCFT makers made 1 HUGE mistake, they editted the servers objects.* damage, and since they changed that, and the client doesnt have them changed, the client sends the "wrong" damage. While infact the server has the wrong damage.
Also, editting the dmg serverside doesn't influence the dmg done at all, so it is plain useless, but makes biatch malfunction.
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/
V, V for Vendetta | People should not be afraid of their governments.
Governments should be afraid of their people.
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