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BlackIntel.dll Issues [message #225409] Sat, 07 October 2006 16:57 Go to next message
Zion is currently offline  Zion
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I am reciving messages ingame that "<nick> was denied access to the game (No Access)" yet, ONLY, people with moderator status can access through the reserved slots.

Why is this happening and what can be done to fix it.

BlackIntel.ini


Normal = true
TempAccess = true
ModAccess = true
Reject = true
Slots = 8
SFPS = 30

[Updated on: Sat, 07 October 2006 16:58]

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Re: BlackIntel.dll Issues [message #225454 is a reply to message #225409] Sun, 08 October 2006 06:20 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
What was the player count and max player count?

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: BlackIntel.dll Issues [message #225463 is a reply to message #225409] Sun, 08 October 2006 06:51 Go to previous messageGo to next message
Zion is currently offline  Zion
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The player count was 1 (me) and max is 16.
Re: BlackIntel.dll Issues [message #225470 is a reply to message #225409] Sun, 08 October 2006 07:50 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
Is this issue still occuring?

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: BlackIntel.dll Issues [message #225569 is a reply to message #225409] Sun, 08 October 2006 17:35 Go to previous messageGo to next message
Zion is currently offline  Zion
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Yes.

People in the Modlist.txt file can join only by using the slots, everyone else gets denied access.

Something i do know is that i'm using the "patched" server.dat file to allow players to play alone... wheather that'll affect it?
Re: BlackIntel.dll Issues [message #225570 is a reply to message #225409] Sun, 08 October 2006 17:38 Go to previous messageGo to next message
Zion is currently offline  Zion
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Sorry for double post, PSP issues. Huh

[Updated on: Sun, 08 October 2006 17:46]

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Re: BlackIntel.dll Issues [message #225612 is a reply to message #225409] Mon, 09 October 2006 00:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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lol, posting on a PSP takes ages, I wish they would release a USB keyboard for it...

http://steamsignature.com/card/1/76561197975867233.png
Re: BlackIntel.dll Issues [message #225623 is a reply to message #225409] Mon, 09 October 2006 02:06 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
Okay, I will see when I get home if I can get a debug dll out to you to try and locate this problem, do you have an IRC channel and server I can join to talk on?

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: BlackIntel.dll Issues [message #225635 is a reply to message #225409] Mon, 09 October 2006 02:34 Go to previous messageGo to next message
Zion is currently offline  Zion
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IRC = irc.aohost.co.uk
Channel = (hash(American keyboards Neutral))Zion

MSN = martynp1989@hotmail.co.uk
Xfire = zion250
Server Name = a0zion0a (not up fully... yet, only up when testing my SS race mod)
Re: BlackIntel.dll Issues [message #225637 is a reply to message #225409] Mon, 09 October 2006 02:59 Go to previous messageGo to next message
Hex is currently offline  Hex
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Colonel
I get the issue that 'some' normal players can still join when its set at its max normal access join (28 of 32 players)

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: BlackIntel.dll Issues [message #225642 is a reply to message #225409] Mon, 09 October 2006 03:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Perhaps players with the standard renegade scripts.dll or an older version of jonwils scripts cant join for some reason? I don't know how much testing you did for compatabilty with different scripts.dll versions...

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 09 October 2006 03:24]

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Re: BlackIntel.dll Issues [message #225644 is a reply to message #225409] Mon, 09 October 2006 03:41 Go to previous messageGo to next message
Cat998
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Moderator/Captain

I don't think scripts.dll has any influence on blackintel.dll

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: BlackIntel.dll Issues [message #225651 is a reply to message #225409] Mon, 09 October 2006 05:23 Go to previous messageGo to next message
Zion is currently offline  Zion
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IT shouldent, since it just loads itself into the console, and unloads when the server is quit/restarted.
Re: BlackIntel.dll Issues [message #225653 is a reply to message #225409] Mon, 09 October 2006 06:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Yes, but does it affect how the scripts.dll on the client reads the player counts after BlackIntel has modified them?

Some scripts.dll on clients might respond differently...


http://steamsignature.com/card/1/76561197975867233.png
Re: BlackIntel.dll Issues [message #225668 is a reply to message #225409] Mon, 09 October 2006 07:04 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
The place I overwrite with my code just calls the same code and fetches the name of the player and compares them. Nothing is hugely modified. The netcode isn't changed.

Let all your wishes be granted except one, so you will still have something to strieve for.

[Updated on: Mon, 09 October 2006 07:05]

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Re: BlackIntel.dll Issues [message #225696 is a reply to message #225409] Mon, 09 October 2006 09:22 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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ok Smile It was just a wild guess as to what might have caused it.

http://steamsignature.com/card/1/76561197975867233.png
Re: BlackIntel.dll Issues [message #225698 is a reply to message #225409] Mon, 09 October 2006 09:36 Go to previous messageGo to next message
Hex is currently offline  Hex
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Colonel
Could we have groups' added, atm it says (mod access) could we get more like (Mod access) (vip access) or just have it changed to (Reserved slot) please?

goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: BlackIntel.dll Issues [message #225722 is a reply to message #225409] Mon, 09 October 2006 11:05 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
Sure, custom groups are possible, I'll try and fix the other bug that has been occuring.

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: BlackIntel.dll Issues [message #227579 is a reply to message #225409] Sat, 21 October 2006 15:56 Go to previous messageGo to next message
Hex is currently offline  Hex
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Colonel
Excuse the bump

Quote:

[%aowbot]: Host: unknow is joining the game using a reserved slot (Mod Access)



We have a mod called unknown64_ and any player close to a mod name can get access


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz

[Updated on: Sat, 21 October 2006 15:56]

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Re: BlackIntel.dll Issues [message #229421 is a reply to message #225612] Mon, 06 November 2006 14:51 Go to previous messageGo to next message
Genesis2001
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danpaul88 wrote on Mon, 09 October 2006 01:03

lol, posting on a PSP takes ages, I wish they would release a USB keyboard for it...



this is a bit off topic, but... my friend created an OS for the PSP - turns PSP into Windows Vista, i havent tried it but i hear it was pretty good. Razz
Re: BlackIntel.dll Issues [message #229467 is a reply to message #227579] Tue, 07 November 2006 00:37 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Barry wrote on Sun, 22 October 2006 00:56

Excuse the bump

Quote:

[%aowbot]: Host: unknow is joining the game using a reserved slot (Mod Access)



We have a mod called unknown64_ and any player close to a mod name can get access

Obviously, this is a gamespy name. Maybe that could be the problem.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: BlackIntel.dll Issues [message #229479 is a reply to message #229467] Tue, 07 November 2006 02:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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hmm, blackintels scripts should still be able to distinguish between an exact match and a partial match. Also what happens if someone uses GSA / Direct Connect under a mods name who has reserved slots?

http://steamsignature.com/card/1/76561197975867233.png
Re: BlackIntel.dll Issues [message #229480 is a reply to message #225409] Tue, 07 November 2006 02:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
Black-intel's mod has never been designed to support gamespy. There's many things that depend on WOL/xwis

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: BlackIntel.dll Issues [message #229671 is a reply to message #225409] Wed, 08 November 2006 13:03 Go to previous messageGo to next message
dead6re is currently offline  dead6re
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Colonel
I can look at WOLSpy, could be to do with comparing the names of the mods. It will be a couple of weeks before I can release anything though.

Let all your wishes be granted except one, so you will still have something to strieve for.
Re: BlackIntel.dll Issues [message #251993 is a reply to message #225409] Tue, 27 March 2007 19:09 Go to previous messageGo to previous message
Dihylopas is currently offline  Dihylopas
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Recruit

Where can i get the reserved slots mod/bot/thing? Thanks.
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