Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » harvester waypaths
harvester waypaths [message #-988335] Thu, 26 December 2002 06:34 Go to next message
Anonymous
hey all, i've made a cewl map with a river goin down the middle but the harvesters are being cheaky and they're not moving when they spawn. What do i set the waypaths to? I know that if u dont put waypaths on that the harvester will go in a straight line to the tib field, but these aren't in the line of site of the airstrip and weapons factory. Anybody know what im doin wrong or how to fix it? please please please tell me
harvester waypaths [message #-988334] Thu, 26 December 2002 08:52 Go to previous messageGo to next message
Anonymous
Once you make the waypath....(Make sure the start is in the vehicle creation zone and inside the tiberium zone)....Double click the little pyramid (The waypath) then go to waypath on the tab. Check two-way, Gound Vehicle and Innate pathfind Only THen the harvy should follow the waypath much better. [Wink]
harvester waypaths [message #-988333] Fri, 27 December 2002 01:17 Go to previous messageGo to next message
Anonymous
what do i set the waypaths from the airstrip and weapons fac to? and they're not supposed to join the harvester waypath to the tib filed are they?so it's jus the waypath to and from the refinery that i set like u said above right?
harvester waypaths [message #-988332] Fri, 27 December 2002 06:04 Go to previous messageGo to next message
Anonymous
Set ALL of the waypaths for the harvy to the settings that I mentioned above. If I were you, I would make it so that there are 2 paths, one from the weapfac\airstrip to the tiberium field. Then another from the tiberium feild to the refinery. Now, make sure that inside the tiberium zone, The end of the path from the weapfac\airstrip is touching or very near the start\end of the path from the tiberium feild to the refinery, so that the harvester can find its way back to the refinery. [Big Grin]

[ December 27, 2002, 13:09: Message edited by: maytridy ]
harvester waypaths [message #-988331] Fri, 27 December 2002 06:24 Go to previous messageGo to next message
Anonymous
thanks dude i give that try. i dont set the waypaths going out of the vehicle construction area to innate, ground vehicle and two way do i? just the ones involved with the harvy
harvester waypaths [message #-988330] Fri, 27 December 2002 06:29 Go to previous messageGo to next message
Anonymous
noope dussnt work [Frown] do i have to attach any strings or scripts or anythin?
harvester waypaths [message #-988329] Fri, 27 December 2002 06:37 Go to previous messageGo to next message
Anonymous
Can sum1 send me a screeny of how the waypaths are set out? or give me a good tutorial. I got the waypaths from ACKs tutorial but i think he musta missed sumthin. Has it got sumthin to do with scripts?
thanks [Frown]
harvester waypaths [message #-988328] Fri, 27 December 2002 08:52 Go to previous messageGo to next message
Anonymous
ahahahah i got it workin [Razz] lol not sure what i was doin wrong. I changed the positions so they started under the car maker and made another waypoint goin straight to the tib field. Thanks heaps for your help dude
harvester waypaths [message #-988327] Sun, 29 December 2002 02:54 Go to previous message
Anonymous
[Wink] Amytime man! [Wink]
Previous Topic: OT: need picture
Next Topic: Water Fall
Goto Forum:
  


Current Time: Sun Dec 22 13:30:25 MST 2024

Total time taken to generate the page: 0.01159 seconds