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polygons [message #-988780] Sat, 21 December 2002 18:02 Go to next message
Anonymous
when you say "20k polys is a good size for a map" , thats not including base buildings is it?
polygons [message #-988779] Sun, 22 December 2002 00:12 Go to previous messageGo to next message
Anonymous
Hm. Buildings have max 500-1000 Polys
polygons [message #-988778] Sun, 22 December 2002 12:38 Go to previous messageGo to next message
Anonymous
yeah 20k is okay for a map, but if you can make it have least polys as possable, so the map doesn't cause lag.
polygons [message #-988777] Sun, 22 December 2002 16:08 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Laser2150:
yeah 20k is okay for a map, but if you can make it have least polys as possable, so the map doesn't cause lag.

Well, about the polygon count, you really don't need to worry about the it because most graphic cards get over 30 million polygons per second. And you guys are worried about little amount.
polygons [message #-988776] Sun, 22 December 2002 16:26 Go to previous messageGo to next message
Anonymous
Is it just me, or do heightfield maps have more polygons?
polygons [message #-988775] Mon, 23 December 2002 05:06 Go to previous message
Anonymous
quote:
Well, about the polygon count, you really don't need to worry about the it because most graphic cards get over 30 million polygons per second. And you guys are worried about little amount.

You have to consider the low end graphics cards and computers. Renegade was designed to have minimum requirements of PII 400, with a 16MB graphics card (i think), making maps for high end graphics cards is not you best option.

20k polys is a good number for a map. Westwoods maximum was about 40,000 on city, and my latest map only has about 10k. But remember, there are other factors apart from polys you have to look out for.
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