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Alpha Blending in 3DSMax [message #-988837] |
Sat, 21 December 2002 04:08 |
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If I remember correctly, you can assign a second texture to a polygon, using a different map channel, and use the alpha map from the first texture to blend them.
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Alpha Blending in 3DSMax [message #-988835] |
Sat, 21 December 2002 08:34 |
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quote: Originally posted by Ingrownlip: Click the Get material button, and select blend. I think you should be able to go from there.
Not really, could you expand a bit?
I did that, and assigned two different diffuse maps to it, but it still only looks like one.
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Alpha Blending in 3DSMax [message #-988834] |
Sat, 21 December 2002 09:39 |
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Ok, you're almost there...
You have to put in a Gradient material for a mask. And then use the variables below to change it how you want.
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Alpha Blending in 3DSMax [message #-988833] |
Sat, 21 December 2002 10:54 |
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Okay, that works, thanks
Now...is there anyway to have three materials?
What I have is a cliff texture, mud and grass, and theres one polygon where they all meet.
If not, I could just go without one of them, but it'd look nicer if I could blend all of them there too.
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Alpha Blending in 3DSMax [message #-988832] |
Sat, 21 December 2002 11:01 |
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And...is there any way to do it using Vertex Paint like you do in RenX?
It'd be a lot easier, as now it just makes the the polygon half and half :S
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