Level Release: The Woods Today [message #197859] |
Wed, 26 April 2006 17:14 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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This is a conversion of the map The Woods Today, featured in Red Alert: APB, for use in Renegade.
This map features a large moonlit forest covering most of the level. Where there is not forest, there is tiberium, and you must stick to the pathways or risk traveling through the thick forest. Close to the Nod base you will find the ruins of an old Allied Ore Factory, being slowly devoured by tiberium. You might also notice that the $1000 "sniper" characters have been removed.
Level was made by Aircraftkiller.
To save you the trouble of loading several 1280*1024 images each time you laod this thread, I've just compiled them here
Download
Enjoy
~Canucck
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Re: Level Release: The Woods Today [message #198121 is a reply to message #197859] |
Fri, 28 April 2006 16:40 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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COOL!
Will download later! Kinda busy now...
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Level Release: The Woods Today [message #198253 is a reply to message #197859] |
Sat, 29 April 2006 19:27 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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I hope to see this map on servers, but I'm surprised. Is there no vis work? My FPS drop dramatically depending the direction I'm facing, and this is in lan mode. I should be able to maintain 60 fps easily, but occasionally on this map it drops down to 20.
I also think the ambient lighting could be increased for this map. I get headaches looking at things too dark or too bright on my LCD, and of course I up the brightness/contrast to play games.
Other than that, I like it; I love the texture work on the buildings. The layout should make for great tank battles.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Level Release: The Woods Today [message #198257 is a reply to message #197859] |
Sat, 29 April 2006 19:58 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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I forgot to include a few textures. Download BasinTS or another one of my recent levels and you'll have it. Most people have them, anyway...
There's no visibility sectors because they're worthless. The level extends beyond 600 meters. I'd have to check a huge area to see invisible spots and that's just too much time. The ambient lighting was set for a monitor with brightness at 70, try that. It's not meant to be very bright. Vertex lighting blows ass in Renegade and this was one of the few ways to make the terrain look great in-game.
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