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Rotate. [message #-988917] Thu, 19 December 2002 21:31 Go to next message
Anonymous
I have a 6 sided plane, I have a fan texture on it, and I want it to rotate slowly.

So far all I can get it to do is the whole texture rotates at one of the corners. so the whole image just scrolls across it with the pivot point on that one corner.

how can i get what i want done without making a animation (which i dunno how to do.)

???
Rotate. [message #-988916] Sat, 21 December 2002 03:36 Go to previous messageGo to next message
Anonymous
???
Rotate. [message #-988915] Sat, 21 December 2002 17:29 Go to previous messageGo to next message
Anonymous
im pretty sure if you go into the uvm mapping tool or what ever it called hit the plus sign to scrool it and play around with the location of the gizmo or something like that... just a thought
Rotate. [message #-988914] Sat, 21 December 2002 09:54 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by DeafWasp:
how can i get what i want done without making a animation (which i dunno how to do.)

You can't.

Well, you can, but without animating it would require some other methods...so you can't.
Rotate. [message #-988913] Sat, 21 December 2002 09:59 Go to previous message
Anonymous
well what about this? it has about 6 planes in the mesh, what of i made it so i detached each plane and it stilldid that? would it look like a fan if the pivot vertice was the one in the middle?
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